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REVIEW Command and Conquer: Generals (and Zero Owwa) (work in PORgress) by Creexul :( 08/19/2006, 10:40am PDT
Command and Conquer: Generals
Just spam tanks. Spam tanks and you win.

Intro:

This is probably the best intro in game history, where it has the closeups on the mowfs of Kofi Annan, Tony Blair, hitler(!!!!!!!!) and stuff about things in the modern world like maybe they're gonna fool you into thinking, hey, this is a game where you discuss problems to solve them ^_^ then goes for the JUKE!!!!!!!! and suddenly guitars fucking shred as it's like SURPRISE, IT'S ACTUALLY ABOUT BLOWING UP ENDLESS WAVES OF SICK FUCKIN TERRORISTS (and the occasional blowing up of dams) as they start Operation: The Middle East is Over.

Here is the video on youtube, which they basically reused completely for the ad campaign, making it perhaps the best ad campaign in game history.

Actual game:

The intro is pretty representative of the game, where a mission starts with a cutscene of a totally awesome airstrike or something where some units get fuckin smoked, and as the bodies are flying in mid air it goes into bullet time so the camera can spin around some sad fuck's exploding body, or a jet fires missiles at some mineret (THAT WAS THE 15TH HOLIEST SITE ON THE EARTH, RRRRRG AMERICA WILL PAY) and it falls over and smooshes some terrorists AND explodes. Then it's like "wasn't that cool? Okay here's your base." Then you're looking at some buildings and the objectives are always "destroy the enemy base." Although there are some where you capture bases or something. But the end result is that there was an enemy base and you wiped it off the face of the earth down to the last man woman and CHIYAYAYAIAAYAOOOOOOOOWWWLLLLLLLLLDDUHHH YEAAYUH.

Mostly the game is some kind of republican wet dream where you go into Iraq and blow up all the plentiful WMDs before they can be used to blow up freedom, and the terrorists are actually an organized army that is identifiable and color coded with a nice bright green, instead of them being a bunch of psychos eating handfuls of sand and being impossible to organize into a real army because they can't stop trying to undercut each other in order to be the one guy who rules the local khat farm.

It seems the difficulty settings are totally mislabeled. They're normal, hard, and total bullshit or whatever the last one is called (it's something like that). So I play on normal, because I want to play a nice normal game, and it was really all too easy, except for the Chinese campaign which was more like a normal difficulty game until the end when it gets pretty hard with enemy SCUD storms raining on your base or tanks while you barely find shit for resources. Then you play as terrorists (GLA, but even the game calls them terrorists WHICH IS NOT RESPECTFUL OF THEIR FEELINGS AND POLITICAL POSITIONS) and the USA and they are both pretty much cakewalks. The upside to this is the game is letting me experience it how I wanted, which is a nice normal slaughtering of terrorists.

It's weird how you see in the intro that they blow up a dam, and it's like wow cool, and then they do it in a mission to totally crush some terror fuck camp, and it's cool. Then they milk it twice more in the game, I guess because it took a lot of work to make it. On the other hand, I don't even remember a part where a train fuckin smashes through a US blockade. I remember parking bomb trucks on train tracks to blow up trains as revenge for some of my units getting run over by trains, but that's basically it.

Another swee thing in this game is that there are tons of normal civilian buildings in the game, and every one of them can be occupied by infantry units so it becomes a fortified fuckin place to blast enemy shit from. You can turn an entire neighborhood into an endless death trap. Especially because there's like no unit cap, period. You're only limited by your supplies. What they do is sometimes limit the shit out of supplies or put more supplies behind an enemy base, so you have to fight past some shit first to really crank your army up.

Flaws:

There are some flaws with the game, especially considering how modern it is and how no other RTS makes these kinds of problems. First, when you have a group selected, it doesn't tell the types of units you have, or how many there are. It doesn't even tell you shit. COME ON MAN. Also, it sucks fuckin assdicks to have like 50 infantry unit and watch them all run over by a single enemy pickup truck. Fortunately this teaches you to just make tanks. Eventually you can learn that if you put all of your infantry in WITH the tanks you can raise your fire rate by a ton.

Another thing you'd have to get used to after playing other RTS games is that left click does everything. Moving your troops, attacking, wutevs. All right click does is deselect shit, and if you don't deselect some troops before trying to click on some other units, it might just make those troops walk to that unit instead, which sucks and you have to instead spend time correcting it instead of doing what you wanted to do in the first place.

Sometimes the AI seems really dumb, like enemy units won't try to retreat when maybe they should, or they don't move closer to one of their turrets or other stronger units. Sometimes they don't move when being attacked by jets. But I only played on easy. WUTEVS.

Also, there's not really an ending to the single player game. I think they just expect single player to be training for multiplayer.

Units:

Maybe it's just me, but all the units in this game are AWESOME. From the crazy Chinese flamethrower tanks that can set up giant walls of flame, to the crazy fuckin terrorists being crazy fucking insane sick subhuman muddafucks, to the way the USA has superior units to everyone and manages to not violate Geneva Conventions because that would be wrong. ~_~

Also you have to really add a diverse bunch of units usually, because tanks don't do much damage to infantry normally, because they are more of an anti-building unit. If you have one tank against two rocket soldiers, those soldiers are going to win.

China is basically a good old fashioned Geneva-Convention-breaking army that wins by numbers, and also flamethrowers and landmines and nukes. It sure is fun to end a map by making the enemy turtle into the last 3 or 4 critical buildings they have, then building 10 nuke silos and carpet nuking their base into a big cloud of vaporized human fucks.

The terrorist campaign is probably the funniest one, because every mission starts with a cutscene of your forces being blown to shit, going into bullet time or just having normal pans as their bodies fly into the air and their blown up vehicles spray tires and chunks of metal all over their friends, and some sick fuckin terrorist whining about how THEY WON'T FIGHT US ON THE GROUND LIKE MEN or if they are fighting on the ground then it's something about how THEY CAN'T EVEN LOSE WITH HONOR because they blew up one of the toxic waste plants you must capture. Then you start a mission that revolves around how OUR CAUSE IS SO JUST THAT WE SHOULD TAKE SOME OF THE MONEY AND SUPPLIES THE UN IS DROPPING TO THESE NEEDY VILLAGERS AND USE IT TO HELP LIBERATE THE WORLD, then you start running for UN crates as they drop and some terror fuck is SHOCKED!!!!! to see villagers stealing OUR supplies, so NEW MISSION OBJECTIVE: KILL THE VILLAGERS and I guess it snowballs into razing their whole fucking village (might as well ctrl and click to blow up every building, car, tree, fence, and barrel and any other map doodad I can find while we're at it).

The USA campaign is basically superior American technology good guys teaching evil a lesson. 8( The first US mission that uses the huge dunting theme song is one where they have some computer controlled US forces trying to retreat through a canyon, being chased by terrorists, and you're given a handful of attack choppers which you park at the entrance and wait for the junky pickup trucks and salvaged piece of shit terrorist tanks are rained on by endless rockets and machine gun fire while you can just sit there and watch (or build MORE choppers for even more fucking shit up).

Overall:

Although there are problems with this game, it doesn't prevent the game from kicking all sorts of ass up and down.

Command and Conquer: Generals: Zero Hour: 9 AM

Intro:

Of course they can't top the previous intro, so this is more about how YOU THOUGHT THE WAR WAS OVER BUT IT'S NOT and more blowing shit up while some incredibly fake news reporters stand in front of news screens clutching their microphones with both hands like they're afraid someone will take it away from them as they report every move the good guys are planning to make to fight the war on TERAAAAOW.

Actual game:

I HAVEN'T FINISHED IT YET

So far it's pretty awesome. You start as the US, and the second or third mission gives you the navy to take command of, so you can have waves of jet fighters fly over an area attacking anything they see forever, and at the same time have battleships light up enemy buildings with artillary that you make visible with spy drones. They even give you ground units, and you don't even need to use them because you can have the entire navy coat the whole map with artillary while you sit back with a ginger ale and watch and perhaps beat off.
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REVIEW Command and Conquer: Generals (and Zero Owwa) (work in PORgress) by Creexul :( 08/19/2006, 10:40am PDT NEW
    If anyone has anything to add to the review plz reply, let's make it a GROUP rev NT by Creexul :( 08/19/2006, 12:10pm PDT NEW
        My contribution from 2003 by Fussbett 08/20/2006, 3:46am PDT NEW
        Zero Hour review by Flavio 08/20/2006, 4:34am PDT NEW
    This game is about using diplomacy and negotiation to address the root causes of NT by Weyoun Voidbringer 08/19/2006, 1:22pm PDT NEW
        The root causes of Weyoun Voidbringer by Grogan 08/20/2006, 8:47am PDT NEW
            An eye for an eye leaves everyone blind NT by Weyoun Voidbringer 08/20/2006, 10:12am PDT NEW
    REVIEW Command and Conquer: Generals and Zero Hour (part 2) by Creexul :( 08/22/2006, 8:26am PDT NEW
        Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Creexul :( 08/22/2006, 9:54am PDT NEW
            Almost ate my revision, good thing I copied all the test before trying to post. by Creexul :( 08/22/2006, 9:54am PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Flavio 08/22/2006, 10:21am PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Ice Cream Jonsey 08/22/2006, 11:17am PDT NEW
                I should have screenshots when the review finishes up. NT by Creexul :( 08/22/2006, 3:12pm PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Creexul :( 08/22/2006, 5:05pm PDT NEW
                Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Revision Team Strike Force 08/23/2006, 12:13am PDT NEW
                    Okay hm. :( NT by Creexul :( 08/23/2006, 8:57am PDT NEW
                REVIEW Command and Conquer: Generals and Zero Hour (revision 3) by Creexul :( 08/23/2006, 9:08am PDT NEW
                    Here's a screenshot. by Creexul :( 08/23/2006, 12:56pm PDT NEW
                        Frig. :( by Creexul :( 08/23/2006, 12:56pm PDT NEW
                            frak! NT by bad writers 08/23/2006, 12:57pm PDT NEW
                    REVIEW Command and Conquer: Generals and Zero Hour (revision 4) by Creexul :( 08/23/2006, 11:23pm PDT NEW
                        REVIEW Command and Conquer: Generals and Zero Hour (revision 5) by Creexul :( 08/23/2006, 11:40pm PDT NEW
                            REVIEW Command and Conquer: Generals and Zero Hour (FINAL w/screenies^_^) by Creexul :( 08/23/2006, 11:57pm PDT NEW
                                Okay so the review is done, when does it go up? :( by Creexul :( 08/24/2006, 12:20pm PDT NEW
                                    Re: Okay so the review is done, when does it go up? :( by Ice Cream Jonsey 08/28/2006, 2:32pm PDT NEW
                                        Oh boy my first deadline. NT by Creexul :( 08/28/2006, 5:46pm PDT NEW
    A few negatives I would mention by Weyoun Voidbringer 08/23/2006, 1:53am PDT NEW
        Re: A few negatives I would mention by Flavio 08/23/2006, 9:23am PDT NEW
            Re: A few negatives I would mention by Fussbett 08/23/2006, 4:44pm PDT NEW
                four out of twelve, you clever zinger NT by Flavio 08/23/2006, 5:04pm PDT NEW
 
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