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A few negatives I would mention by Weyoun Voidbringer 08/23/2006, 1:53am PDT
There seem to be a lot of things in this game that are missing, maybe because they're obviously ideas that warcraft 3 came up with. So when you select a gang of units, you can't see a single one thats selected on the fucking HUD. I remember being able to switch the "move" function to right click in the "classic starcraft" options...... which I can't fucking seem to find in the game anymore. Cars being able to run over people kinda sucks, and definitly sucks ass when the cars are going 1 mph.

Your standard infantry serve the purpose of capping enemy buildings for you to sell or produce different units, but their weapon range is so incredibly tiny that if they come across any of the other enemy units they will be killed before closing the distance between them. Additionally: wounded units of all types move more slowly depending on their health. A shitty damaged light armored troop carrier will be jamming up your massive column of tanks and arty behind it until it dies or you send it away.

The chinese infntry and tanks get a "horde" bonus (waaaaaaaaagh?) when they cluster into groups of 5. Of course they always end up drifting far enough apart that they basically never get this bonus...... unless you construct about fifty trillion of them and build nothing else.

Having jet fighters is a really sweet idea and they work excellently against the computer who doesnt care that you are kicking its ass. Howeva, aside from the few training missions for multiplayer, air power is gay worthless crap which is either uncounterablly powerful, or pointlessly weak, depending on the existence of a single anti air building. If you are chinese against a non chinese, don't even fucking bother with jets. Just spam more tanks more tanks more dots. Come on more dps, hit it like you mean it. OK STOP DOTS (puts down a giant stop sign that says "SOTP").
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REVIEW Command and Conquer: Generals (and Zero Owwa) (work in PORgress) by Creexul :( 08/19/2006, 10:40am PDT NEW
    If anyone has anything to add to the review plz reply, let's make it a GROUP rev NT by Creexul :( 08/19/2006, 12:10pm PDT NEW
        My contribution from 2003 by Fussbett 08/20/2006, 3:46am PDT NEW
        Zero Hour review by Flavio 08/20/2006, 4:34am PDT NEW
    This game is about using diplomacy and negotiation to address the root causes of NT by Weyoun Voidbringer 08/19/2006, 1:22pm PDT NEW
        The root causes of Weyoun Voidbringer by Grogan 08/20/2006, 8:47am PDT NEW
            An eye for an eye leaves everyone blind NT by Weyoun Voidbringer 08/20/2006, 10:12am PDT NEW
    REVIEW Command and Conquer: Generals and Zero Hour (part 2) by Creexul :( 08/22/2006, 8:26am PDT NEW
        Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Creexul :( 08/22/2006, 9:54am PDT NEW
            Almost ate my revision, good thing I copied all the test before trying to post. by Creexul :( 08/22/2006, 9:54am PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Flavio 08/22/2006, 10:21am PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Ice Cream Jonsey 08/22/2006, 11:17am PDT NEW
                I should have screenshots when the review finishes up. NT by Creexul :( 08/22/2006, 3:12pm PDT NEW
            Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Creexul :( 08/22/2006, 5:05pm PDT NEW
                Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Revision Team Strike Force 08/23/2006, 12:13am PDT NEW
                    Okay hm. :( NT by Creexul :( 08/23/2006, 8:57am PDT NEW
                REVIEW Command and Conquer: Generals and Zero Hour (revision 3) by Creexul :( 08/23/2006, 9:08am PDT NEW
                    Here's a screenshot. by Creexul :( 08/23/2006, 12:56pm PDT NEW
                        Frig. :( by Creexul :( 08/23/2006, 12:56pm PDT NEW
                            frak! NT by bad writers 08/23/2006, 12:57pm PDT NEW
                    REVIEW Command and Conquer: Generals and Zero Hour (revision 4) by Creexul :( 08/23/2006, 11:23pm PDT NEW
                        REVIEW Command and Conquer: Generals and Zero Hour (revision 5) by Creexul :( 08/23/2006, 11:40pm PDT NEW
                            REVIEW Command and Conquer: Generals and Zero Hour (FINAL w/screenies^_^) by Creexul :( 08/23/2006, 11:57pm PDT NEW
                                Okay so the review is done, when does it go up? :( by Creexul :( 08/24/2006, 12:20pm PDT NEW
                                    Re: Okay so the review is done, when does it go up? :( by Ice Cream Jonsey 08/28/2006, 2:32pm PDT NEW
                                        Oh boy my first deadline. NT by Creexul :( 08/28/2006, 5:46pm PDT NEW
    A few negatives I would mention by Weyoun Voidbringer 08/23/2006, 1:53am PDT NEW
        Re: A few negatives I would mention by Flavio 08/23/2006, 9:23am PDT NEW
            Re: A few negatives I would mention by Fussbett 08/23/2006, 4:44pm PDT NEW
                four out of twelve, you clever zinger NT by Flavio 08/23/2006, 5:04pm PDT NEW
 
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