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by Flavio 08/23/2006, 9:23am PDT |
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Weyoun Voidbringer wrote:
There seem to be a lot of things in this game that are missing, maybe because they're obviously ideas that warcraft 3 came up with. So when you select a gang of units, you can't see a single one thats selected on the fucking HUD.
I'd take that over having Blizzard's unit selection limit.
I remember being able to switch the "move" function to right click in the "classic starcraft" options...... which I can't fucking seem to find in the game anymore.
It was added in a later patch. Patch the game?
Cars being able to run over people kinda sucks, and definitly sucks ass when the cars are going 1 mph.
The chinese rocket dudes can slap on a TNT explosive if your opponent tries that.
It's not too bad in multiplayer, even helpful since it prevents one annoying dude from fucking up your tanks. It's only annoying against the computer, who does it fucking constantly and instantly since it can be everywhere and control everything at once.
Your standard infantry serve the purpose of capping enemy buildings for you to sell or produce different units, but their weapon range is so incredibly tiny that if they come across any of the other enemy units they will be killed before closing the distance between them.
What other units should standard infantry kill besides other infantry? Rocket guys have a great range, especially the US ones with laser lock.
Additionally: wounded units of all types move more slowly depending on their health. A shitty damaged light armored troop carrier will be jamming up your massive column of tanks and arty behind it until it dies or you send it away.
This is a good thing. It stops some annoying jackoff endlessly running around a fast unit like a humvee or gatling cannon in your base even though it only has a sliver of health left.
The chinese infntry and tanks get a "horde" bonus (waaaaaaaaagh?) when they cluster into groups of 5. Of course they always end up drifting far enough apart that they basically never get this bonus...... unless you construct about fifty trillion of them and build nothing else.
Yeah. You really only get to use this as the chinese infantry general in Zero Hour (who is overpowered). It's too bad, because it would actually make battlemaster tanks useful beyond the first 5 minutes of a game instead of just spamming overlords.
Having jet fighters is a really sweet idea and they work excellently against the computer who doesnt care that you are kicking its ass. Howeva, aside from the few training missions for multiplayer, air power is gay worthless crap which is either uncounterablly powerful, or pointlessly weak, depending on the existence of a single anti air building. If you are chinese against a non chinese, don't even fucking bother with jets. Just spam more tanks more tanks more dots. Come on more dps, hit it like you mean it. OK STOP DOTS (puts down a giant stop sign that says "SOTP").
All I remember about the air from pre-zero hour was that US raptors were almost never worth it, and migs were ridiculous until they raised their cost and fixed a black napalm bug. China vs China migs are still good for attacking buildings, and 4 of them can take out a single gatling turret in one run. The trick is to always group all 4 of them and have them hit at the same time so you get the napalm firestorm for extra damage.
In zero hour US air is still useless, except for the airforce general's overpowered king raptors (shoot down anti-air missiles with lasers, so in US vs US you instantly win) and stealth comanches, and the super weapon general's "what the fuck were they thinking" alpha auroras, which drop fuel air bombs that are just as deadly as the real thing.
That's the main problem with zero hour: fun and adds new stuff, but the balance blows. Most playable factions are either massively overpowered (demolition, nuke, super weapon, air force generals) or worthless (laser general, all the original vanilla US, GLA, china sides). |
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REVIEW Command and Conquer: Generals (and Zero Owwa) (work in PORgress) by Creexul :( 08/19/2006, 10:40am PDT 
If anyone has anything to add to the review plz reply, let's make it a GROUP rev NT by Creexul :( 08/19/2006, 12:10pm PDT 
My contribution from 2003 by Fussbett 08/20/2006, 3:46am PDT 
Zero Hour review by Flavio 08/20/2006, 4:34am PDT 
This game is about using diplomacy and negotiation to address the root causes of NT by Weyoun Voidbringer 08/19/2006, 1:22pm PDT 
The root causes of Weyoun Voidbringer by Grogan 08/20/2006, 8:47am PDT 
An eye for an eye leaves everyone blind NT by Weyoun Voidbringer 08/20/2006, 10:12am PDT 
REVIEW Command and Conquer: Generals and Zero Hour (part 2) by Creexul :( 08/22/2006, 8:26am PDT 
Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Creexul :( 08/22/2006, 9:54am PDT 
Almost ate my revision, good thing I copied all the test before trying to post. by Creexul :( 08/22/2006, 9:54am PDT 
Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Flavio 08/22/2006, 10:21am PDT 
Re: REVIEW Command and Conquer: Generals and Zero Hour (revision) by Ice Cream Jonsey 08/22/2006, 11:17am PDT 
I should have screenshots when the review finishes up. NT by Creexul :( 08/22/2006, 3:12pm PDT 
Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Creexul :( 08/22/2006, 5:05pm PDT 
Re: REVIEW Command and Conquer: Generals and Zero Hour (revision 2) by Revision Team Strike Force 08/23/2006, 12:13am PDT 
Okay hm. :( NT by Creexul :( 08/23/2006, 8:57am PDT 
REVIEW Command and Conquer: Generals and Zero Hour (revision 3) by Creexul :( 08/23/2006, 9:08am PDT 
Here's a screenshot. by Creexul :( 08/23/2006, 12:56pm PDT 
Frig. :( by Creexul :( 08/23/2006, 12:56pm PDT 
frak! NT by bad writers 08/23/2006, 12:57pm PDT 
REVIEW Command and Conquer: Generals and Zero Hour (revision 4) by Creexul :( 08/23/2006, 11:23pm PDT 
REVIEW Command and Conquer: Generals and Zero Hour (revision 5) by Creexul :( 08/23/2006, 11:40pm PDT 
REVIEW Command and Conquer: Generals and Zero Hour (FINAL w/screenies^_^) by Creexul :( 08/23/2006, 11:57pm PDT 
Okay so the review is done, when does it go up? :( by Creexul :( 08/24/2006, 12:20pm PDT 
Re: Okay so the review is done, when does it go up? :( by Ice Cream Jonsey 08/28/2006, 2:32pm PDT 
Oh boy my first deadline. NT by Creexul :( 08/28/2006, 5:46pm PDT 
A few negatives I would mention by Weyoun Voidbringer 08/23/2006, 1:53am PDT 
Re: A few negatives I would mention by Flavio 08/23/2006, 9:23am PDT 
Re: A few negatives I would mention by Fussbett 08/23/2006, 4:44pm PDT 
four out of twelve, you clever zinger NT by Flavio 08/23/2006, 5:04pm PDT 
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