Forum Overview :: Are Games Art?
 
Re: Slate game snobbery. by Bananadine 11/07/2007, 11:28am PST
Bananadine wrote:

Seriously, what the hell was that about. I mean the All-Stars version changed the graphics etc., but probably it kept the stage designs the same, and that's what counts.


Oh well maybe this is it then:

some dude whose review is linked in the Slate article wrote:

Super Mario All-Stars allows you to save at every individual sub-level on the Lost Levels, while the original Japanese version only lets you save at the beginning of each world. This huge difference in difficulty means you need to make every move count. You don’t want to reach Bowser after an agonizing twenty minutes, only to lose your last life and find yourself back at the beginning of 4 tough-as-nails sub-levels. This adds extra significance to the 1-up trick you can do on the flagpoles of each stage and it forces you to consider every single coin you pick up. You'll horde those lives like orphaned kittens, and the strategy involved in matching your coin tally to your time counter makes for an incredibly addictive addition. The gameplay is as deep and robust as you can find in the 8-bit universe.

The Famicom Disk System version also forces you to repeat the entire game eight times, earning a separate star on the title screen for every win, before you are able to unlock the 4 bonus worlds. Beating the game once is an accomplishment daring enough to get you listed in Santa's naughty ledger, but eight times? This week's Virtual Console release is the first time a lot of us outside of Japan (unless you did some bootleg importing like me) have access to the pure, unadulterated carnage of the original.


So it is harder in the original version, and that's all. Hmm. I'll buy this Wii release of the game no doubt, but damned if I'm gonna play through it eight times straight, unless I'm half out of my mind with the flu or something.

I suppose the addition of the save system makes it easier for people to blunder through the game without really noticing the quality of its design, but that doesn't seem necessary with a game like this--The Lost Levels is pretty tough even with the save system, and I had a great time playing it myself.
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Slate game snobbery. by Jhoh Clbbl O_____O 11/07/2007, 7:45am PST NEW
    Re: Slate game snobbery. by pube-obsessed syphilitic 11/07/2007, 8:40am PST NEW
        Re: Slate game snobbery. by Bananadine 11/07/2007, 10:54am PST NEW
            Re: Slate game snobbery. by Bananadine 11/07/2007, 11:28am PST NEW
                Re: Slate game snobbery. by Jhoh Clbbl O_____O 11/08/2007, 11:44am PST NEW
                    worse than family guy/horse cock in tiny mowf NT by diet Coke/Grumah forever 11/08/2007, 12:22pm PST NEW
                        "This is worse than an episode of Family Guy" is a 'zinger' exactly like on Fam NT by ily Guy. --Last 11/08/2007, 12:28pm PST NEW
                            In the second half he should get large, break through roof, and run on top. NT by Last 11/08/2007, 12:33pm PST NEW
                                The roof blocks all become metal after you hit them. NT by Jhoh Clbbl O_____O 11/08/2007, 6:04pm PST NEW
                            Even though Family Guy does suck now. NT by Jhoh Clbbl O_____O 11/08/2007, 6:04pm PST NEW
                Re: Slate game snobbery. by Entropy Stew 11/08/2007, 5:53pm PST NEW
        Re: Slate game snobbery. by Ice Cream Jonsey 11/07/2007, 11:24am PST NEW
        That's actually pretty hot by Brian Peppers - intrigued! 11/08/2007, 2:59am PST NEW
    I didnt realize SMB2 American was "forgotten" NT by diet Coke/Grumah forever 11/07/2007, 9:23am PST NEW
    Look, games are art. by Eyo 11/07/2007, 12:08pm PST NEW
 
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