Forum Overview :: Galactic Civilizations
 
Re: Lets try a different approach by laudablepuss 03/26/2008, 4:18pm PDT
Fortinbras wrote:

I just suck at GalCiv II, you just suck at Civ. Whatever. I freely admit that the only way I got any enjoyment out of GalCiv II was by cheating.

I mean hey, I wasn't really going around looking for a fight, if I were laudablepuss I would just read my post and say "Oh shit he's parroting FABIO" and maybe post a snarky reply with an esoteric username. Or something. I apologize if I've offended your religious beliefs in indie developers (though technically since this is a third-party mod it's more indie than Stardock)


Huh? I've pretty much said one thing, that I hate the basic game mechanic of combat in the Civ games, from which you cannot infer: a) I love the quickbooks part of GalCiv (although I can clearly tolerate it more than anyone else here) or b) I have "religious beliefs in indie developers". The different approach we need to try is you not being insane. Start . . . now.

Ship Stacking: Fuck fleets. Good God the obnoxious fighter/heavy fighter spam in GalCiv II brought my laptop to its knees and took forever for the AI to make its turns since it couldn't just lump them all into one fleet but had to make 50 groups of 3 fighters each. (I'm aware they patched this...too goddamn late)


So now you hate GalCiv because your laptop is terrible. But you do touch on the one topic that I was attempting to discuss. The answer to my question above is "no". You could have just said so.

You know what else happened too goddam late? Multiplayer in Civ3. I still hold a grudge. That and Diablo II costing $60 but not even allowing for 800x600 resolution are the two biggest ripoffs in my gaming life. So here, then, is the source of my hostility.

Starbases: No more having to build 50 fucking expensive slow-ass constructors to make a decent starbase. Just one constructor unit (that pulls double-duty in jumpgate building and tile improvement but can be sacrificed for the starbase) and you're done. Did I mention it's capable of siege-artillerying enemy ships that come within range? And it doesn't go down without a fight neither. Oh, and you don't have to keep building constructors to improve it, just a simple monetary charge thank you. Starbases project a small amount of border-influence but you can't build shit on them.


You never learned how to put more/better engines on your constructors? But sure, yes, this sounds easier.

Tile Resources: No more having to build a gigantic starbase on them that's a liability. Just build an extractor and connect it to the travel network and you're done.


So, what, you can't attack them? I don't get it. Or are you saying that when someone blows up your massive starbase that took forever to build, you feel bad?

Strikecraft: FIGHTERS CAN NO LONGER FLY ACROSS THE ENTIRE FUCKING MAP. They're based out of carriers or systems so they have a limited range. You can rebase them if you please without trouble.


Why do you even care? Because your laptop caught fire? It's tragic, it really is.

Combat: Still feeling this out but so far there's a sort of strikecraft & carriers/light capital ships/battleships trifecta of options and social engineering options to match that depending upon your preference. Anything's better really than "Whoever can stack the most guns until their ships look like a gun made of guns covered in guns and shooting guns out of guns, and THOSE GUNS have their own guns with a tiny pissant engine sticking out the back and NO ARMOR wins" strategy of GalCiv II ship construction.


I routinely crush computer opponents who neglect defenses in GalCiv. (Granted I play on "painful".) Your argument that you suck at one game and not the other, while being an excellent reason for YOU to play this game, isn't too compelling as a reason why I would want to. I might try to convince a friend of mine to get it so I can at least see this mod. I ain't picking up Civ4 just to take a look.
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The Final Frontier Mod for Civ IV: Beyond the Sword is superior to Galciv by Fortinbras 03/26/2008, 11:04am PDT NEW
    Re: The Final Frontier Mod for Civ IV: Beyond the Sword is superior to Galciv by laudablepuss 03/26/2008, 11:40am PDT NEW
        Re: The Final Frontier Mod for Civ IV: Beyond the Sword is superior to Galciv by Fortinbras 03/26/2008, 12:09pm PDT NEW
            Re: The Final Frontier Mod for Civ IV: Beyond the Sword is superior to Galciv by laudablepuss 03/26/2008, 12:20pm PDT NEW
                Lets try a different approach by Fortinbras 03/26/2008, 12:42pm PDT NEW
                    But can you change your TAX RATE? huh? huh? NT by FABIO 03/26/2008, 1:03pm PDT NEW
                        remind me never to play any of these (still on soulstorm) NT by Grumah 03/26/2008, 2:18pm PDT NEW
                            Never play any of these. NT by Mischief Maker 03/26/2008, 3:03pm PDT NEW
                    I mean hey (HEY) NT by Diesko Boyland Jr. 03/26/2008, 3:03pm PDT NEW
                        That's what I'm talkin' about! NT by Fortinbras 03/26/2008, 3:14pm PDT NEW
                    Re: Lets try a different approach by laudablepuss 03/26/2008, 4:18pm PDT NEW
                        Re: Lets try a different approach by Fortinbras 03/26/2008, 4:41pm PDT NEW
                            Re: Lets try a different approach by laudablepuss 03/26/2008, 5:27pm PDT NEW
                                Regarding combining units into fleets/armies in Civ by Fortinbras 03/26/2008, 6:04pm PDT NEW
                        Oops, missed one by Fortinbras 03/26/2008, 4:43pm PDT NEW
 
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