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by Ice Cream Jonsey 07/26/2008, 1:46pm PDT |
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Gutsby wrote:
Thanks a lot! I've been reading the manual while pissing about with ADRIFT. This approach might seem unintuitive and backwards, but it seems to work when it comes to visualizing what I'm trying to do! When my Faulknerian masterpiece of interactive fiction is complete I will put it out there so you can yell at me and tell me how to improve my "syntax" and "arrays" and "story" and "characters".
ADRIFT is fun and while it's not a programming language (I don't think? I haven't kept up, I think people are still linking stuff through menus?) you can get something delivered and in front of people at a low cost of your time. I know that I am eventually going to use stuff like RPG Makers or whatever to do some stuff next year, so I have nothing but good things to say about attempts to do the same with text games. Also, people will put up with a lot if the writing is good.
A couple of days ago I played through Vespers and thought it was cool despite some goofy excessive pathos here and there.
Vespers is fun! It is definitely one of the best games to come along recently. My usual recommendation list of recently-developed games is, in no particular order:
- Fail-safe by Jon Ingold
- I-0 by Adam Cadre
- Above and Beyond! by Mike Sousa (which holds the distinction of being one of the few games that Ben "Yahtzee" Croshaw reviewed positively)
- Spider and Web by Andrew Plotkin
- Savoir-Faire by Emily Short
But I haven't had a chance to play a lot of the later games. Vespers is definitely one I need to get back to and finish.
ICJ |
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