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Forum Overview
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Caltrops High Score Forum
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by Mischief Maker 08/29/2008, 2:23pm PDT |
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FABIO wrote:
You said so yourself in your arcade manifesto; good arcade games should always make you feel like losing was your own fault and want to make you continue.
I readily admit that War Twat is not a good arcade game and I introduced it on the High Score forum to reel people into the joke. BWR is another matter entirely.
The first one's main cause of death was the programmers not doing their job with an intuitive hit box
Yeah, that stupid hitbox located dead center of the player's sprite, highlit whenever you're in focus fire. Where on earth could it be?
and the artists not doing their job by making your own bullets stand out more than the enemies' and distract you
Your bullets are blue. The default enemy bullets are bright pink, with the option of changing them to red purple, or green. Are you colorblind?
You're also missing the point. Distraction is a key component of modern shmups.
(then there's the fact that the whole thing was inching along in a quarter inch safe zone the entire time)
That's not a problem of the game, the scoring system rewards you for getting right in enemies' faces when they die for maximum points. Put another way, sitting in the corner plinking the first boss to death with pistols in DMC3 is not a case of the game being flawed, just the player being a pussy.
Where were YOU when Nananca Crash, Zuma, and Desktop Tower defense were the official high scorers of Caltrops? There's probably a good reason most of us got into those while no one cares about keeping arbitrary hit boxes boxed in a safe zone for 10 minutes.
I just didn't like those games. I'm not saying that they're irredeemably broken. I just didn't like them.
Maybe your problem is that you're still approaching shmups from the mindset of ten years ago, when they died stateside. If only there was some interactive way to show you how shmups have developed over the years. Oh wait, there is! |
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War Twat: 861 by Mischief Maker 08/28/2008, 10:56am PDT 
This space reserved (FOR FUCK) NT by Creexuls, a monster >:3 08/28/2008, 1:57pm PDT 
1037 by Mischief Maker 08/28/2008, 5:40pm PDT 
I think the problem is all these games suck =( NT by FABIO 08/28/2008, 6:18pm PDT 
Is that REALLY the problem? by Mischief Maker 08/28/2008, 8:55pm PDT 
Yes. by Worm 08/28/2008, 9:35pm PDT 
*APPEARS* NT by rapist 08/28/2008, 10:44pm PDT 
yup by FABIO 08/28/2008, 10:58pm PDT 
Starcraft sucks because rushing will win EVERY. GAME. by Mischief Maker 08/29/2008, 2:23pm PDT 
Re: Starcraft sucks because rushing will win EVERY. GAME. by FABIO 08/29/2008, 9:59pm PDT 
It's tedious because he's credit spamming and not trying to 1cc it. NT by Mischief Maker 08/29/2008, 10:47pm PDT 
1cc difference: half a millimeter off the safezone? NT by FABIO 08/30/2008, 12:01am PDT 
Re: 1cc difference: half a millimeter off the safezone? by Mischief Maker 09/04/2008, 12:23pm PDT 
Also: by Mischief Maker 09/04/2008, 12:29pm PDT 
badly designed games NT by Weyoun Voidbringer 09/04/2008, 3:34pm PDT 
WHY NOT JUST PICK THAT FUCKING GAME NEXT TIME? by Worm 09/04/2008, 5:24pm PDT 
It's only the rarest and most expensive Collector-Sought PCB shmup in existence NT by Mischief Maker 09/04/2008, 7:05pm PDT 
You could just say it doesn't run in Mame. Save me the google. NT by Worm 09/04/2008, 7:17pm PDT 
If you're so fucking hot beat my Geowar's score. by Worm 08/28/2008, 6:29pm PDT 
No 360. NT by Mischief Maker 08/28/2008, 6:34pm PDT 
It's on steam. Not that having the game will give you better chances. by Worm 08/28/2008, 6:53pm PDT 
Shall we compromise with Grid Wars 2? NT by Mischief Maker 08/28/2008, 8:56pm PDT 
No deal. It's the antithesis of what you're inflicting on everyone here by Worm 08/28/2008, 9:31pm PDT 
I got past 600 once I stopped trying and started swirling around in circles by Bananadine 08/28/2008, 7:17pm PDT 
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