Forum Overview :: Deus Ex 3
 
Reposting this here by Fortinbras 11/02/2008, 1:05am PDT
Fortinbras wrote:

Deus Ex 3 lead game designer Jean-Francois Dugas has been telling Edge about how the game will differentiate from its predecessors.

In an interview with Edge magazine, on sale today, Dugas says the original Deus Ex was "kind of slow". He added, "There weren't enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience."

But he said developer Eidos Montreal would not attempt to dumb down the much-loved RPG-shooter franchise. "At this point we don't know exactly which platforms we're going to be out on. The PC, we'll be there for sure. But for us, console-isation isn't about dumbing down features. If we're to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential"


I'm glad he's trying real hard not to be Harvey Smith. Whew, dodged a dead on arrival product there!


You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.
It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.


Wait, wasn't this the premise behind Shadowrun on the 360? Starting anew by making everything simplified and stupid?


This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal.



Goddamnit.
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fantasy "apology" sequels that will never be made NT by Weyoun Voidbringer 11/02/2008, 12:47am PDT NEW
    Reposting this here by Fortinbras 11/02/2008, 1:05am PDT NEW
        Re: Reposting this here by Jerry Whorebach 11/02/2008, 1:36am PDT NEW
        I was onboard until the last sentence about the COD4 healing system by Weyoun Voidbringer 11/02/2008, 7:24pm PST NEW
            There's no way they can do it right anymore just give up. :( NT by Creexuls, a monster >:3 11/02/2008, 7:38pm PST NEW
                Maybe we're not interpreting it the same way but it sound more like DX2 than DX1 NT by Fortinbras 11/02/2008, 7:40pm PST NEW
                JUST WALK AWAY NT by Weyoun Voidbringer 11/03/2008, 12:36am PST NEW
            I am glad I was wrong about this, healing system is perfect NT by sdroa jists 02/15/2012, 1:37am PST NEW
        This doesn't sound that bad. Let's try read it a different way by FABIO 11/03/2008, 8:31am PST NEW
    Bad Lieutenant II: Bad Lieutenanter by Jerry Whorebach 11/03/2008, 5:00pm PST NEW
        Re: Bad Lieutenant II: Bad Lieutenanter by Mysterious Stranger 12/11/2008, 6:28am PST NEW
            Re: Bad Lieutenant II: Bad Lieutenanter by Mysterious Stranger 12/11/2008, 6:35am PST NEW
                Psh, who does this guy think he is, Werner Herzog?! NT by Jerry Whorebach 12/11/2008, 7:14am PST NEW
    this post is pretty funny now NT by sdroa jists 02/15/2012, 1:36am PST NEW
 
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