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by Creexuls, a monster >:3 11/04/2008, 1:38am PST |
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Most of it is more straightforward, and there are less areas that require a walkthrough. I only went to a walkthrough twice, once for an enemy that was really too hard, and another time for the final boss which I actually had figured out, but wasn't really sure what I was doing.
The end game "twist" is pretty obvious throughout most of the game, and the ending is sort of cut off in the way that Final Fantasy 7's was, except not nearly as shittily. It still sort of leaves off where they summon the great dragon and then they don't even say what happens aside from end the word "END?" pops up you wander around and as you walk around a black area people talk to you saying that everyone turned out okay, they don't say how or why or what, it's pretty vague, and not entirely played for BIG YUKS, considering what just happened at the ending (SPOILER: the final boss is your twin brother who is brainwashed by Pokey from the first game who is Porky in this game and incredibly old. You "fight" the brother by not really fighting, PACIFIST PIPE DREAM, you instead heal yourself and defend repeatedly, waiting out your slowly ticking health meter as an unbelievably slow cutscene plays out, and it ends with apparently the brother snapping out of it but then he fires a lightning bolt that deflects off of your Franklin badge and kills himself seemingly for no reason, then pull the final of 7 needles and summons the "dark dragon" and it shows the island being torn apart and I guess the dragon comes to life because the game pretty much fades to black there and that's it). Not really a happy ending at all, but not effective enough to be sad.
So in the end the game seemed shorter and easier to comprehend, but still, I dunno. I would've liked to see this in 3D. Then again, I'd like it if the game didn't present you with a bunch of yes/no questions where you are obviously supposed to say "yes" to everything. I can't tell if this is the game trying to be funny or if it's such an ingrained convention in JRPGs that even a "funny" RPG like this one does it seriously. When you say "no" you're just as ignored as you are in the first game. Right now I'd much rather play a WRPG like oh say Fallout where you aren't just walking through a big book, but instead you can have an effect on many characters and events, at least in the most minimal way. |
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