Baldur's Gate II (page 2)

Evil Mage! I Counter You With…uh…WTF Is That Spell Again?

There's certain elements of a game, often just one, that make or break it for its player. For BG2, it's the spells. There's a ton of them – over 180, and nearly 200 in the Throne of Bhaal (ToB) expansion, just for mages – and only about half are of the Magic Missile variety. The rest are defensive and counter-defensive spells, protection magic and the means to shatter those protections. Whether or not you truly end up liking this game hinges greatly upon whether you are interested in the strategies involved in mage-to-mage battles. You will have to be prepared for this. You will also have to get familiar with maximizing the stupid little Battle Window or whatever gay name it has, which describes to you what spells are cast, the amount of damage done, etc. It's the only way to tell what spells a mage has cast. The only point of not shit-canning the little spiral-bound manual for BG2 is in the spell descriptions. You'll need to become familiar with what protective spells that, for instance, a Breach spell will dispel. It sounds as fun as I make it initially, but once you get used to it, it's actually pretty interesting. There's a certain amount of tension involved in trying to break down a mage's defenses while your fighters wait, itchy to whack this pointy-hat-wearing fuck into chunks as he works to cast a pretty fireball on your ass. Actually, what's involved isn't tension, it's homework. There is an appreciable learning curve involved, and if you're not down for learning it, this game will rapidly become a never-ending font of annoyance and frustration for you.

Here're just three of the dozen or so counter-defensive spells. After reading their descriptions, can you remember which each is specifically good for? Then here's your Super-Excellent Genius Diploma, Braniac.

I personally suggest buying the ToB expansion, if not to actually play it, to have the options of an extended XP cap and the ability to erase spells out of your spell book. About half of the spells the developers give your characters in the beginning are useless, and they'll just use up precious slots. Plus, there's way more spells per level than your mage can memorize (unless you drink a Potion of Genius and memorize them all, and they'll stay in your book, but I didn't tell you that), so you have to prioritize, and if you have more than one mage (STRONGLY RECOMMENDED), you have to divvy them up. I had several sheets of paper with spells scribbled on them, and I still fucked it up every so often.

The Most Realistic Part of the Game: NPCs

Here's one of your NPCs, already equipped with Find Familiar. Note that Find Familiar is a spell that only your main character can use. Thanks, Mr. Funny Fucking Developer Guy.
Why? As mentioned previously, their stats are usually pretty lame. If I rolled up most of these guys' stats, I'd laugh and re-roll. Pardon me if I don't particularly want a CON of 9 so that I only have about 30 hit points. Leave it to someone with a DEX of 19 and a STR of 15 to decide to become a fighter instead of a thief. Also, characters of differing alignments will fight each other if in your party long enough, like when you hang with both your goth ex-girlfriend and your pal from work for too long. NPC interactions are actually the best part of this game, and I recommend switching up your party when you realize your character is stupid and start over, like I always do. Also, if your reputation is too high or low, NPCs may not join based on their alignment. They won't leave, though, they'll just complain and remind you about how much fun they're not having. And they'll all bore you with their own stories and subplots. "I must go." Fine, fag, leave. WAIT YOU TOOK ALL MY F'ING SCROLLS GET BACK HERE and then you're off placating them by assisting with their unimportant problems. They should have called this game The Sims Get Medieval.

Was it something I said?
However, the most realistic part is in the romances. If you play a female, you get one choice, the Asshole, and you get to help "save" him from his assholeness later in the game, hooray for the both of you. They gave up on all the nice guys when they coded the game (no, really), so they all kind of act nice to you, but never work up the balls to seal the deal. Watching you make a fool out of yourself for the Asshole probably turned them off. Male characters get three choices: the Evil Crazy Bitch, the Sullen Bitch, and the Poor Li'l Thing Who's Just A Selfish Bitch In Disguise. The verisimilitude at this point is stunning. Except that they're all elves, further proof that game developers are dateless losers living in their own pathetic fantasy worlds that they insist on inflicting on gamers. Take your pick, but be advised, one ends bad if you go all the way through the expansion with it, one is more-or-less broken from bugs without special patching and careful attention, and the third might be alright for you, but reminds me too much of every girl I've invariably ended up dating (and almost marrying, once), so I couldn't handle it. The broken one is alright if you fix it, but in a way, it's more realistic broken because you end up wondering why she suddenly won't talk to you anymore, just when things were starting to go so well. My hat's off to the developers. You can get additional romances (for original characters from the game or new mods), which proves two things to me: no one's ever happy with what they get, and most guys want to fuck their sister.

Need Some Help? Of Course You Do.

Playing this game is a serious undertaking, if you really want to get the most out of it. I recommend getting the most out of it, otherwise you're going to end up playing a very slow, boring, more confusing version of Diablo with lots of pointless dialogue. The spells alone will kill you. The patch at baldurdash.org is strongly recommended, and the site lists all the things it will fix, including my favorite, shutting up that droning idiot who tells you that You Must Gather Your Party Before Venturing Forth. PlanetBaldursGate has the most active and most helpful forum for this and all Bioware D&D games, plus walkthroughs and whatever else you might need. Should you get stuck at any point in the game, there's at least one right way and several smells-like-exploits-to-me available to get you through. You can stupidly purchase the strategy guide from those dim faggots at Versus, too (like I did). Yeah, they probably make great Ecco The Dolphin strat books, but a game of this size and scope has left them dumbfounded. It has a good item and spell list, and some other decent features, but on a whole I wouldn't trust it (and I tried; never trust a strategy guide that uses the word "insane" -- twice -- on its back cover to describe itself). Also – and I guess this is a shining spot – all the monsters adhere to the descriptions given in the pen and paper game. This means you'll have to either dig out or borrow those books to figure out how to kill some of the monsters, since there are no clues or descriptions provided in-game or in the manual for any of them. Forget the Versus book, their descriptions are pathetic.

This game has a small but prodigious mod community worth checking out if you end up liking this game. I've played The Darkest Day (a large mod that alters small parts of the whole game, and adds new NPCs and quests) and Ascension (a smaller mod that alters the final battle of ToB), both from fwstudios.com, both of which make the game more challenging and different enough to keep your interest. There are other larger mods (none are very compatible with each other, but Ascension works well with anything, since it only converts the final battle), as well as NPC mods of which some are romanceable, as I said. They're all available at fileplanet.com as well as free sites if you do a little digging, natch.

What's the Verdict?

If fantasy RPGs are your bag, then you'll not hate this game enough to uninstall it halfway through. It is involving, though, and if Diablo or Dungeon Siege was just enough hassle for you, forget about BG2. If you enjoyed BG1 enough to play it all the way through, then you'll like it. It's certainly an improvement. Black Isle did their best to make a bigger and better game and for the most part, they pulled it off. After you patch the fuck out of it, it will run along pretty well. Entirely unlike BG1, it only crashed a handful of times, in the year and a half that I've been playing it. They obviously spent a lot of time on it, not that we as gamers should give a shit, but at least it shows in its at-times head-spinning complexity. And you finally get a chance to kill dragons and the like, stuff your gay college roomie who always had to be the fucking Dungeon Master never let you fight. This game could have devolved into a jumbled screaming mess; instead it's more of a barely-controlled chaos full of fruits, pointless activities that end up seeming far more urgent than they really are, and a mound of bullshit. They call this fantasy?

Bill Dungsroman

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