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And now for my Planetside Exclusive Beta-tester report (NDA lifted) by Senor Barborito 04/18/2003, 4:43am PDT
First off, I've been playing Planetside for a week and a half now in the very tail end of the closed beta. As of 4/11, the NDA has been officially lifted. I won't be writing about the game for the site in any official capacity as I just found out that my account is flagged non-press, but I can now tell you all about it, at least.

For the first three days during which I had an account I slept three hours and showered each night, and nothing else. I didn't eat at all those first three days - I only got up for tea every eight hours (a major battle is usually between three and five). After finally deciding to sleep 5 hours, I wrote this, and am just now posting it . . .

I am aware of the addiction problems associated with MMORPGs - give a player reasons for advancement and they will run like rats in a very, very long-cycling wheel for you for as long as there is the perfect cheese in front of them or until they die. Planetside is not a simple addiction machine like EQ - it is addicting *ENTIRELY* because it is essentially Tribes 1 with thousands of people in battles of a scale you simply cannot easily grasp by anything I'm going to say here. It is an incredible, beautifully balanced multiplayer FPS that plays a lot like Tribes without jetpacks (although one Vanu mechanized suit does get them) and very slightly more realistic weapons. The only thing advancement gets you is the ability to play multiple roles at once, rather than having to switch characters to try out a role - since I played this with all level 10 characters, I was able to thoroughly explore the entirety of the battling experience in the game right off the bat.

Scope: Roughly 15 continents each of enormous size and with 15-20 bases apiece. The bases themselves are like a very large Tribes base each, with too-large underground tunnels and rooms (most obviously cookie-cutter templates) that are fairly easy to get lost in at first. I'm bringing this up right away because it's one of the few negative points of the game - and about the only area where the game is not immediately intuitive.

Synopsis of gameplay: You are attempting to hack the nerve center of each base on the continent. There is no permanent victory condition - the game cannot be 'won', especially not some of the more typically violent continents. While you hack a base (which consists of pointing a hacker gun at the nerve center console and waiting a time dependent on your hacking skill), be assured the base three bases back is already well in enemy hands.


What's it like? Well, I've never surfed, but probably a lot like that. You spend a lot of time 'riding a wave' or huge mob of 100 or so soldiers hopping in very loose synchronization from base to base like a rampaging plague of locusts. Both enemy sides will have their rampaging mobs going as well. While it's a lot of fun being part of an onrushing unstoppable mob, it's a LOT more fun when two - or better yet one each from the three opposing sides - run smack into each other. Fortunately this happens very, very often.

Early this morning, we had taken Gunuku, the 'cornerstone' center base of the most populated and battle-ridden continent in the game. By us I mean a few squads (each squad is usually 6-10 players, [an 'outfit' is a permament clan], and several squads can work together as a marauding warparty) totalling probably about 40 players. We were trying to cross the southern bridge to attack Itan just south of the crossing and Kaang just to the north - these two bases were the last northern holdouts on the continent of the Terran Republic. The bridge had become a sniper's nest and roadblocks of MAXs (almost directly equivalent to heavies from Tribes - you might call them 'mini mechs' or powered armor) and a few vehicles were in the way. I discovered this fact the hard way and chose to spawn (after you die, and death has no consequences in this game, you can choose where to respawn - bases, towers, and mobile spawn points are all valid places) at an AMS (mobile spawnpoint/inventory station) somebody had driven 'round the long way and parked neatly right next to Itan.

Apparently a bunch of other people had this idea as well because no less than 30 of us were pouring out of that truck's spawn tubes. Terran resistance being mostly centered on the bridge at the time, Itan was a matter of using fly-by-wire (you steer them inflight) missles called Phoenixes to take out the gun turrets from cover and snipers/counter-snipers plying their trade from whatever cover could be found at the crest of the hill we were attacking over. There only being 15 or so defenders we captured in about about half an hour's time. I then spawned an AMS at Itan's vehicle station and instead of taking the road that forked off into the bridge where the defenders were, decided to take out their main spawning supply for the region - Kaang. Most of the party from Itan had moved on north to crush the bridge defenders from a second front.

After driving around the long way through spitfire turret roadblocks I hid my AMS in the heart of a forest near Kaang's close-to-base southern tower, and went for the tower hack. After a few tries I was nowhere - there were three people defending that tower, one of them in a MAX, and I didn't stand a chance. Fortunately lots of other people started showing up through my well-hidden AMS at this time, and the fight began in earnest. A massive war of attrition at the northern edge of the forest began, Phoenix missles flying into gun turrets and incoming MAX suits, snipers on both sides going nuts.

And what saved our asses there, we had a very rare dedicated engineer show up and *FILL* the forest with an incredibly nasty network of mines (which don't explode on friendlies), spitfire turrets, and motion sensors. Finally after an hour and a half, one of our cloakers managed to slip into the tower - which at this point had become a major battle of 50 New Conglomerate attackers vs. 30 Terran Republic defenders with significant air support (who were confounded by our being in the forest, mostly), and with the Terrans unable to spawn we made very short work of them. Immediately the battle shifted from AMS->tower to tower/AMS->base (we came in on multiple vectors).

Kaang being the last northern holdout for the major continent of the game, the battle quickly escalated into 100 players versus 100 players. Tens of Phoenix missles being fired against anything and everything - some even counter-sniping, tanks from both sides showed up. MAX suits charged across the battlefield surrounded by infantry like knights with squires. Reaver aircraft hovered in the air - suicidally so because of the Phoenix cover - looking like those hovercraft from the apocalypse scenes in Terminator 2, chaingunning and firing missles on anything and everything and desperately trying to strafe the snipers and Phoenixers on the tower.


The fight lasted fully three hours until we prevailed, and despite having been in two more battles of equal or greater scale, this was by far the most violent and bitter - this was the Terran lynchpin for the region and they knew it and thus it got the kind of support that defensive actions in this game often do not.

So, again, what is this game like? It's like being in the thick of an angry raging mob fighting another angry mob, either cutting cut it to pieces and withdrawing - or winning, securing your position briefly, and then moving on. Constantly.

And it ROCKS. Even though I feel violently physically ill from hunger and sleep deprivation (despite having eaten a meal and gotten five full hours of sleep), I'm jumping back into the fray, and forgetting all about Thief, Planescape: Torment, Quake, Deus Ex - and any other game I've loved.


Now that I've played it for a week and a half I still think it's an incredibly fun game - gorging myself sick on it right from the start was unwise, but it's changing so much that I'm interested and now smart enough to hold off a bit on gorging.

There's still a slew of bugs and balance issues - the high tech guys suck so much that they effectively do not play the game on the populated continents - 50% of the population is NC, and I'd guess 40% is Terran. The basic balance right now is Terran rule the indoors (chaingun), NC the outdoors (Phoenix, Gauss, and ubertanks). The high tech race, the Vanu (you can pick up all this info off the webpage, btw), suck ass so bad right now it's ridiculous.


I participated in one huge, huge battle over that same Itan/Kaang-Gunuku bridge on Monday - the fight was unbelievable. The server was hitting record playcounts, and each side had 70 players or more visible to the other at any given time. Charges of each side's primary battletank would go back and forth in waves, running down scores of hapless enemy (and some idiotic friendly) infantry - only to be blown to pieces by the other side's anti-vehic rockets.

In the end we, the Terrans (I changed sides) won. Screenshots of that very fight should in fact be appearing as media pushed out by the company at some point - there was a GM watching the fight and he was taking screencaps, he told us all.

God, just thinking back to the tens of rocket trails incoming and outgoing - the parked Sunderers being used for mobile artillery - the Prowler and Vanguard charges across the bridge. Trying to take out enemy MAXs that made the crossing. The 30 odd snipers on each side . . . it was truly an amazing battle pushing those bastards back.

If getting a game this good means that Tribes 2 had to suck (same producer for each) - then this was a fair trade.

Make *SURE* you have 768MB of RAM, a GeForce 4 or better vid (Radeon 9700 Pro), and something better than my 1.2GHz processor - which seems to be my bottleneck.

--SB
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And now for my Planetside Exclusive Beta-tester report (NDA lifted) by Senor Barborito 04/18/2003, 4:43am PDT NEW
    I'm sold. by laudablepuss 04/18/2003, 10:43am PDT NEW
        Re: I'm sold. by DiL 04/18/2003, 6:19pm PDT NEW
            of course by FABIO 04/19/2003, 12:17am PDT NEW
    768 MB of RAM???!!! by FABIO 04/18/2003, 12:19pm PDT NEW
        It'll *run* on 512MB, it got smooth as silk at 640MB by Senor Barborito 04/18/2003, 12:31pm PDT NEW
        Also PC2700 256MB = $24 right now. NT by Senor Barborito 04/18/2003, 12:32pm PDT NEW
    Sign me up for the 1st Caltrops Armored Regiment by E. L. Koba 04/19/2003, 8:19pm PDT NEW
        We'll have to wait until they get more servers, of course by Senor Barborito 04/19/2003, 8:46pm PDT NEW
            Wait a minute (while your keypress is processed) by I need clarification 04/20/2003, 4:58am PDT NEW
                Re: Wait a minute (while your keypress is processed) by Senor Barborito 04/20/2003, 1:49pm PDT NEW
                    Â´ by foogla 04/20/2003, 5:56pm PDT NEW
            I was masturbating furiously to this thread until you posted this. :( NT by laudablepuss 04/20/2003, 8:30pm PDT NEW
                Sorry if I caused premature ejaculation... NT by I need clarification 04/20/2003, 10:58pm PDT NEW
                    Is there anything I CAN'T do? NT by I need clarification 04/20/2003, 11:26pm PDT NEW
                        If there is, I haven't found it so far. by I need clarification 04/21/2003, 12:10am PDT NEW
                            Amuse consistently NT by I need clarification 04/21/2003, 1:17am PDT NEW
                                Really? You don't think so? by I need clarification 04/21/2003, 1:36am PDT NEW
                                    Thanks for the clarification. by Crying Fag 04/22/2003, 5:06pm PDT NEW
                They put up a second world (server cluster) - it's much better now NT by Senor Barborito 04/20/2003, 11:33pm PDT NEW
                    FUCKING CORPORATIONS AND THEI-....oh, nm NT by FABIO 04/20/2003, 11:45pm PDT NEW
 
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