|
by Bitter 05/30/2003, 9:32pm PDT |
|
|
|
|
|
Is there such a thing anymore? Maybe it's just too much of a niche.
I get pretty tired of RTS, especially ones that turn into clickfests. For this reason, I've avoided C&C Generals (though I hear it's okay?), and other similar stuff. I mean, even Age of Empires gets kinda lame -- I get tired of seeing troops do stupid shit and having to group and try and set formations continuously and all that crap. I gave Shogun: Total War a chance, but I found the interface frustrating and my troops appearing to do random stupid shit. I have really enjoyed Total Annihilation in the past, but mostly just setting up weird ass situations and seeing what the enemy AI would do. Sadly, I've pretty much characterized that thing into the ground: blah. C&C Red Alert and associated games are simply crap.
I think I'm more of a control freak and would prefer more of an X-Com, tell every damn unit every step to take kind of outfit rather than suffer through that kind of stuff again. But on the other hand, I'd like to be at least a little abstracted away from that kind of detail, which gets tedious pretty quick. Unless you play with teeny, tiny numbers of units on really small battlefields (like Laser Squad Nemesis (flight test is Thursday, Fabio, maybe after that)), I just get worn out and start doing stupid shit to get the battle over with. I guess I should have tried Fallout Tactics, but I never did and then heard it was a little lame. I did try the Soldiers of Anarchy demo, which fucking sucked.
I would kinda like at least a reasonable sense of realism: no tanks with 40meter ranges on their main cannons or 40km ranges or a complete inability to kill infantry, ever. Restricting it to just ground combat is pretty much okay with me. I think there used to be a line of Something Something Generals -- oh, there is it, Panzer General -- nah, never mind, that looks like ass. Probably SSI would be making it today though, but I guess Ubi Soft bought them up? I played Ground Control and it was sort of okay, but not really right. Oh, I think I made my opinion known about some small WW II-type simulation that is basically along the lines of what I am thinking of: don't remember what that was. It's a step in the right direction, at least.
Things like Mech Commander appeared promising, initially, but the numbers of units you can control well is small and stupid things happen too often to really perservere. I really liked to play Battletech in games shop when I was in high school, though. Man, those were the days (drifting into nerdy bliss) -- some of the older guys had hundreds or thousands of dollars worth of miniatures and maps and shit, it was great.
What would make me happy is something like, say, Close Combat WW-II type stuff that was turn-based with a decent AI (i.e., not a Close Combat product in any way, shape, or form).
I think I'm too picky, but I'm willing to experiment with suggestions. I can probably handle some economic-type activities beforehand, but I'd prefer something more along the lines of: here's 40 points, go ye and buy units and prepare to kick ass. Multiplayer would be okay, but hours and inclinations are such that the single player has to be damn good. Is there anything, anything at all? I'm guessing that that's too small a market.
To summarize (since some stuff is probably contradictory):
- Maybe 10-20 squads at a time per side, figure 4 units in a squad for tanks or 8-12 infantry.
- control is at squad level and can range from vague (like Close Combat -- go over there, to anal -- move forward two feet, turn turret left 1 degree and shoot sabot to 443.23m)
- elements of squads are autonomous and do not do stupid shit
- it's turn based, so plenty of time for AI to not do stupid shit
- reasonable level of realism, but not necessarily fascist since that can rapidly become unfun -- most important is fucking consistency here. However, I don't want something that's an emplacement or whatever to fall to two infantry guys sharing a spork. I feel like some of the C&C Red Alert 2 stuff was like this.
- terrain is important and effects are understandable -- graphics should give indication of things like tree density or conditions of road or whatever. I do *not* want water to be some kind of impassible laser barrier of death, clonk, oh fuck my APC ran into an invisible wall because of this fucking overly large puddle here where someone spilled their Double Gulp of Diet Tab. Christ that bites.
- graphics should be reasonable, but I'm not looking for Doom III here -- even something like Operation Flashpoint is more than enough
- mostly campaign with not much stupid unit building fluff in between (more like Close Combat or Ground Control, less like Age of Empires or other RTS)
- okay for compaigns to carry units through (Close Combat, Homeworld) but preferable is option to use what you brought or go with a 'standard loadout' that assumes you were competent on the last level. I didn't play Homeworld (just the demo), but I understand you had to do a lot of fucking about to ensure you brought every extra paperclip and bottle cap from mission to mission. Gay with a capital Fag. This way the anal get their jollies but even people who are otherwise decent can get through the mission on which they suck to continue the game.
- Strong single player, multi-player probably co-op and/or adversarial. I think having a front or war you just join like the online TA stuff like the Boneyard or the way Enemy Engaged (Comanche vs Hokum) did stuff (also that anal F-16 sim in version 4) might be cool. Less pre-packaged and more fluid. Then the economics shit could be handled by the AI from the results of your engagements: fail to protect the factories, less points for you. Succeed in a raid on the bad guy's factory, fewer for him, and so on.
- Fog of war stuff should not be fucking Gay Gay Gay. I hate games where your camera position is limited to your FOV. In general, I think having chunks of the screen be black at the beginning of a round is dumb as hell: what, they didn't have maps of Germany? Things like TA or StarCraft suffer here (TA at least had an option to turn this off). Not having exact unit placement information is fine. I'd rather be lied to and have the lies revealed as such as I roll across the battlefield then suddenly hit a corner of my camera bounding box and whirl around -- I think Shogun does this, and it is *really* irritating.
- Random generation of maps is pretty much a must, I think, although I might be willing to budge. But hell, Simcity can do it.
- Units build experience, and experience is *not* inconsequential. Perhaps there's some personalization -- I kind of dug that in X-Com. "Fuck, they got Captain Spunky? Those bastards!". I'd even tolerate the minor RPG tidbit of having crew people have variable gunnery/piloting/medical skills like Mech Commander. These things obviously saturate at some point.
- I do not want new units or tech introduced over the course of the game, probably. That's usually pretty stupid. 'Guess, what, we managed to develop a new laser last week. Yeah, Bob was doodling at lunch and was suddenly like: fucking lasers, that'd be cool. So yeah, we did that on Tuesday. Tomorrow we're thinking maybe a tank with *two* guns, or invisibility.'
- I want every turn checkpointed, and the ability to save whenever. By checkpointing, I mean that I want to be able to go back to any previous turn and make different moves from there. I have no problem with this throwing away the results of that particular battle in a campaign or whatever, but sometimes you just get that, 'Christ, what if I'd done that instead of this' moment when the Alien Space Vampires are handing you your ass based on a left turn instead of a right, and not to be able to scratch that itch is Not Good. The anytime save could be an option (like that Hardcore setting for Diablo), but sometimes you just gotta stop playing.
Now it's a design document, oh well. Man, I need to get off my ass and get to work on something. Maybe tomorrow (yeeeeeah) ...
Bitter and Tired.
One of these days I need to get a video for you guys from our Wargaming Lab. So. Fucking. Cool. |
|
|
|
|
|
|
|
Turn based tactical combat that doesn't suck? by Bitter 05/30/2003, 9:32pm PDT
Re: Turn based tactical combat that doesn't suck? by Alternate789 05/30/2003, 11:29pm PDT
Re: Turn based tactical combat that doesn't suck? by No Body 05/31/2003, 12:40am PDT
Age of Wonders by Ice Cream Jonsey 06/03/2003, 5:56am PDT
Re: Age of Wonders by No Body 06/03/2003, 7:01am PDT
A few words of warning about AoW2 by curst 06/03/2003, 9:55am PDT
Re: A few words of warning about AoW2 by foogla 06/03/2003, 10:20am PDT
Re: Age of Wonders by Ice Cream Jonsey 06/03/2003, 5:55pm PDT
Re: Age of Wonders by foogla 06/03/2003, 6:55pm PDT
You HAVE played FFT, right? NT by Entropy Stew 06/03/2003, 8:13pm PDT
Re: You HAVE played FFT, right? by Ice Cream Jonsey 06/03/2003, 8:32pm PDT
GET IT NOW NOW NOW STOP READING AND BUY WAREZ KILL WHATEVER GET IT GET IT GET IT by Entropy Stew 06/03/2003, 8:47pm PDT
Acknowledged! Moving out! NT by Ice Cream Jonsey 06/03/2003, 8:49pm PDT
plot is convoluted, but yeah by FABIO 06/03/2003, 10:23pm PDT
oh, and to increase your enjoyment by FABIO 06/03/2003, 10:26pm PDT
Do what he says by Entropy Stew 06/03/2003, 10:37pm PDT
Re: Do what he says by FABIO 06/04/2003, 1:12am PDT
forgot, TOTALLY IMPORTANT GAMEPLAY TIP by FABIO 06/04/2003, 1:16am PDT
Re: forgot, TOTALLY IMPORTANT GAMEPLAY TIP by mrs. johnson 06/04/2003, 1:46am PDT
Re: forgot, TOTALLY IMPORTANT GAMEPLAY TIP by wide hurt 06/04/2003, 2:36am PDT
Man, I can't wait to play FFT. Once I finish this gay Wild Arms shit, that is. NT by Lizard_King 06/04/2003, 3:30am PDT
you're sticking with Wld Arms??? by FABIO 06/04/2003, 1:11pm PDT
Actually, it is quite exceptional... by Lizard_King 06/05/2003, 3:13am PDT
Re: Actually, it is quite exceptional... by FABIO 06/05/2003, 8:06am PDT
Re: Actually, it is quite exceptional... by foogla 06/05/2003, 8:20am PDT
DO NOT PLAY FALLOUT TACTICS. IT WILL DESTROY YOUR FAITH IN GAMES. NT by Senor Barborito 06/03/2003, 9:19pm PDT
SECONDED NT by Entropy Stew 06/03/2003, 9:45pm PDT
It's good, I think, but for some reason I just stopped playing at chapter 4. NT by mrs. johnson 06/03/2003, 10:06pm PDT
Whoops, I thought that was FF Tactics, not Fallout. NT by mrs. johnson 06/03/2003, 10:08pm PDT
Not necessarily thirded by curst 06/04/2003, 10:39am PDT
Dynasty Tactics by FABIO 06/04/2003, 1:15pm PDT
CARE TO EXPLAIN WHY? NT by arbit 06/04/2003, 1:37pm PDT
Re: CARE TO EXPLAIN WHY? by FABIO 06/05/2003, 10:46am PDT
Re: CARE TO EXPLAIN WHY? by Ice Cream Jonsey 06/05/2003, 3:54pm PDT
Re: CARE TO EXPLAIN WHY? by FABIO 06/05/2003, 8:05pm PDT
FFT has eaten more hours of my life than any other video game by wide hurt 06/04/2003, 1:35am PDT
You're describing the game I'd like to develop, almost by Senor Barborito 05/31/2003, 3:00am PDT
answers by FABIO 05/31/2003, 3:37am PDT
Re: answers by Bitter. 05/31/2003, 10:56pm PDT
Re: answers by FABIO 06/01/2003, 1:14am PDT
Jagged Alliance 2 NT by fag packet 06/01/2003, 9:15pm PDT
Re: answers by Bitter 06/04/2003, 12:05am PDT
Re: answers by FABIO 06/04/2003, 1:40am PDT
Thanks for this thread by K. Thor Jensen 06/02/2003, 6:23pm PDT
Two words: Rape Button NT by Entropy Stew 06/02/2003, 11:56pm PDT
Re: Thanks for this thread by Bitter 06/04/2003, 12:06am PDT
There's a FFT sequel coming for GBA by some loser who misses OMM 06/04/2003, 12:18am PDT
Tactics Ogre by FABIO 06/04/2003, 2:15am PDT
PS by FABIO 06/04/2003, 2:34am PDT
Re: Tactics Ogre by wide hurt 06/04/2003, 3:06am PDT
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO by Entropy Stew 06/04/2003, 10:08am PDT
I don't think Square had anything to do with Tactics Ogre NT by Bob Violence 06/04/2003, 11:21am PDT
I hope so -nt- by Entropy Stew 06/04/2003, 11:46am PDT
|
|