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Warhammer 40000: Dawn of War
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Hot damn - patch notes
[quote name="Arbit"]<a href="http://forums.relicnews.com/showthread.php?t=224762">Patch notes</a>. Sure, the game should have shipped with some of these "enhancements", but the patch schedule is measured in weeks and months, not years. =============================== Patch 1.3.1 =============================== New Content • Two on Two game mode is now available for ranked play. • Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games. • We have added a benchmarking performance test; you can find it in the Graphics options tab. • There are eight new sync kill animations in the game. Keep your eyes open for some new carnage! New Options: <b>• We have added a “Push to Talk” option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.</b> [I'm really going to miss the sound of my troglodyte teammates breathing, snacking, slurping.] <b>• We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.</b> Stability • Fixed several crashes where invalid data was being written to logs. • Fixed a common multithreading crash. • Fixed some out-of-memory crashes on Vista 32. • Fixed a crash that could occur if Avitus was reinforcing when a game ended. UI Change <b>• The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.</b> Replay Improvements <b>• Added a 4x speed.</b> • Capture progress bars are now visible. <b>• Commander wargear and squad upgrades are now visible on unit selection panel.</b> • Build queues are now displayed. • Replay control buttons now have audio. • Decorators now show up in replays. Army Painter • Chapter name character limit is now increased to 32. • Maximum number of custom chapters is now 350. Gameplay Bug Fixes • Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health. • Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee. <b>• Tankbusta targeting priorities have been improved, now prefer to target vehicles.</b>[How about a general priority improvement so that my units prefer to target <i>anything</i> over power nodes, rather than <i>vice fucking versa</i>] • Fixed a bug where demolition charges could pass through terrain and not detonate. • Fixed a bug where the Techmarine could continue to repair after being knocked down. <b>• Squads now unload from a vehicle when it is destroyed.</b>[Can you imagine my sadness/fury when I lost an upgraded squad of nobz in a wartruk, not knowing that could happen? I may actually put something in my transports now.] • Full resource refunds are now granted when a building that hasn’t started construction is cancelled. • Adjusted refund costs on the Webway gate. • Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret. • Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance. • Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator. • Adjusted Scything Talon knockback and suppression. • Fixed a pathing problem on (6p) Typhon Arena. <b>• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.</b>[Fucking yes. I’m not sure how this will work, but at least they are doing something about it.] Text Bugs • Fixed tooltip on Lictor Hero’s Adrenal Gland wargear. • Fixed tooltip on Catalyst ability. • Fixed tooltip on Warlock Champion’s robe. • Fixed an incorrect tooltip on the “Luv da Dakka” ability. Custom Games • Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game. • Players can now select chapter colors for AI players. Matchmaking • Removed the “Submit Player Review” prompt that would appear if a player left the countdown before a match started. • Fixed a situation where a party could get broken up when host migration occurred. Post-game stats • We now show a “Player has left” message for all players when you quit out to the post game screen. Achievements • Fixed a bug with the Sweeping Advance achievement. Previously it wouldn’t be awarded if the retreating unit was the last entity in the squad. Audio Improvements • Speech events now fade out if a higher priority event triggers. • Medium sound quality preset now chooses 44100Hz instead of 22050Hz. In-Game HUD and UI <b>• There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.) • Added a Retreat All hotkey. (ALT-X) </b>[SCARY. These two buttons are right next to each other.] <b>• Added a Retreat Hero hotkey. (SHIFT-X)</b> • Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse. • The camera no longer strafes when starting a move facing or band-box selection. • Squads that have sergeants now display the count correctly on the reinforcement UI. • Unconscious heroes no longer get selected when bandbox selecting multiple units. • Targeted abilities are now usable on multi-select portraits and on squad tabs. <b>• Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly. </b> [I hate that shit.] • Player list bars no longer fade in and out while using voice chat. • Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times. • Selection circles no longer disappear on a selected unit that is performing a sync kill. • Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating. • Fixed an issue where the portrait health of a unit could display zero when the unit was still alive. • Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad. • Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate. • Reinforcement UI no longer displays when a hero is selected. • Fixed an issue where a blank square would appear when a squad was reinforcing. • Opposing players no longer see random players’ race selection in the Player List panel. • Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible. • Fixed an issue where a black border would sometimes appear on a garrisonable building. • Pressing space bar in a chat no longer results in two spaces entered. Game Options • Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness. <b>AI Player improvements</b> [Maybe the AI will not be worthless now? Maybe.] • Expert and Hard players now provide higher early game pressure through a variety of tier one units. • AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy. • AI players now purchase an appropriate amount of generators. • AI players will engage the enemy and attack more aggressively than before. • AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat. • AI players are now much better at using unit abilities. • AI players will upgrade existing units with a variety of upgrades more intelligently. • AI players prioritize capture points in a more intelligent fashion. • AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs. • AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs. • AI players now can flank suppression weapons out of combat. • AI players now purchase dead heroes at more appropriate costs. • AI players no longer buy and cancel generators when enemies are around. Campaign • Mission briefing speech now only plays the first time a mission is opened. • Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets. • The character level up screen now accounts for rewards granted by the mission. • Fixed a fatal SCAR error on Angel Gate. • Fixed a fatal SCAR error on the first Lictor encounter. Co-op • Added a countdown timer to campaign mission start. • Fixed an issue where the other player in a coop games hotkeys were always set to 5. Localization <b>• Added support for Hungarian language. </b> [FUCK YES] [/quote]