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Warhammer 40000: Dawn of War
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Re: Hot damn - patch notes
[quote name="Arbit"][quote name="FABIO"][quote name="Arbit"]<b>• Tankbusta targeting priorities have been improved, now prefer to target vehicles.</b>[How about a general priority improvement so that my units prefer to target <i>anything</i> over power nodes, rather than <i>vice fucking versa</i>] [/quote] This is very stupid and annoying.[/quote] Really they should make it so power nodes aren't attacked unless you right click them. I hate that I can't attack-move anywhere in the vicinity of a power node because my sluggaz will waltz over and try to hack it to bits with choppazzz. [quote][quote]<b>• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.</b>[Fucking yes. I’m not sure how this will work, but at least they are doing something about it.][/quote] The build time is 4 seconds =( The only thing it really changes is hindering the ravener from using the tunnel to teleport into ranged squads. The whole map control thing is unchanged, on top of getting one of the more damaging melee commanders in the game (toxic miasma is a battle winner).[/quote]Yeah, I still have to dedicate a stikkbomba squad to just blowing up tunnels. If more than one ravener is on the other team, it just gets (even more) retarded. In other news, I love that transports no longer kill units inside when they blow up. Give the wartrukk a WAAGH based speed boost, cover crushing, knock back charge ability, Relic! That would be awesome, and maybe make sluggaz worthwhile in T2.[/quote]