Forum Overview
::
Guess Who Fucked Up X-Com Now
::
Re: Tom Clancy's Majestic 12
[quote name="Ice Cream Jonsey"][quote name="Jerry Whorebach"]Mass Effect 2 is a better X-Com than X-Com ever was. [/quote] On one hand, it's difficult for me to effectively argue with this because I have never, and will never play Mass Effect 2. The opening to the original Mass Effect was one of the single most boring experiences of my entire life. It's a textbook example of a company smugly sitting back because they knew they had your $50 and assumed you would sit through the first five or six hours no matter shit they put on the screen. [quote]It has all the same tactical and strategic depth (what with squad management, technology research, complex moral choices, etc.) [/quote] Well, I assume that if you fire a rocket launcher at a wall in ME2, the wall gets fuckin' obliterated. If not, then the game is inferior to X-COM and they picked the wrong engine. God, that sounded snotty. I apologize. There's been five or six attempts at remaking X-COM and all of them, except for Silent Storm, have been terrible. Most of them fuck up the very first decision the developers have to make by picking a game engine, like Quake, that doesn't support destructable terrain. I'd prefer it if some of these awkward Slovakians wrote their terrible port using code from Tetris, because at least we know the world-building blocks could explode. So on one hand, your post makes me want to play ME2 so I can hate it properly, on the other hand I think you're being secretly manipulative. [quote]The narrative ride has always been the thinking man's non-interactive theme park attraction. Honestly I can't EVEN say you don't deserve this after calling Fallout 3 one of the ten best games of all time.[/quote] The narrative of Fallout 3 was its weakest component: shooting people in the throat with VATS was just that awesome. Much like a woman dating a guy that is bad for her but terribly exciting, the reams of tedious posts I've written championing quality storytelling is completely thrown out the window the second we get to the violence. (The one change I would introduce to an X-COM game is to display the UFOpedia as an in-game wiki <i>and have it Aspergerly edited by the aliens.</i> I think that would make battles more personal and satisfying. OH! I'd also remove night missions, the ability to save and crouch, and then make it a first person game told from the perspective of a government COBOL programmer while setting the entire game under water.) True Crime: Streets of L.A. has hooks in place to tell people you are an EFF BEE EYE AGENT and the buildings are impervious; hopefully these guys making the next new shitty X-COM fagout can save time disappointing us all by reusing code there. And time IS of essence, as there are only like three or four combinations left for the title using the words "UFO," "Extraterrestrial," "Aftermath" and "Invasion." It's not like you're the kind of person to go register someone's title or handle on them, but you could probably make a few hundred bucks if you grabbed alienufoafterlightthegame.com this week, my friend. ICJ [/quote]