Forum Overview
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Guess Who Fucked Up X-Com Now
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Has anyone here enjoyed XCOM Apocalypse and can help me enjoy it?
[quote name="WITTGENSTEIN"]Apocalypse is the only one I've ever been interested in. I have UFO Defense but suffering through turn-based combat (Fallout Tactics had the right idea: Real-time combat with no movement AP but AP's for shooting) bores me to tears. I've had this sucker 10 years and for the first two weeks it's fun, but then you run out of money and the stingy government assholes never give you enough. Meanwhile the difficulty curve for intercepts is ridiculous. Week 1: Unarmed Probes Week 2: Transports with occasional laser-beam wielding escort. Week 3: Assault Ships and fucking murderous laser beam of death armed mid-tier ships! It's as if the game expects me to have researched disruptor beams and built X-COM craft by the middle of week 3. Seriously, how am I supposed to fend off the mid-tier UFO's when my weekly budget can barely afford me a single Hawk Air Warrior? There's raiding Sirius Cult buildings for Psyclone, which amounts to on average 10,000$ per round, assuming you have zero casualties (the cultists are armed more heavily than Branch Davidians!), and of course there's building your own industry of selling laser death rays on the open market, but by week 3 I'm just beginning my production. However raiding cultists too much can find you facing aliens (and cultists) armed with shields and teleporters and vortex mines by week 4. What am I missing here? [/quote]