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The Unstoppable Gorg
[quote name="fabio"]Pretty much Immortal Defense, except you can actually tell what's going on so it pretty much renders it obsolete. Better choices to make. Better replay value. You put turrets in slots on orbit paths, with a couple paths per level. You can rotate each orbit on the fly, effectively setting up a portable defense. It's a decent compromise between the sitting back and watching of Desktop TD and the pointless mindless clicking of Plants vs Zombies. Really well done Flash Gordon cutscenes. You can replay each level with 4 different difficulty settings with 5 different goals to fulfill on each level (let zero enemies get through, lose zero turrets, have an otherwise useless research station run long enough), unlocking new stuff with every goal achieved and carrying over stuff from easier difficulties to help in the tougher ones. My only issue is that you don't know what all the enemy paths will be until they appear, so one setup may screw you when you find out that you have nothing covering a new path that just suddenly showed up. It is very possible to get totally fucked and restart because turrets only have a quarter resale value. Rote memorization of where paths will appear gives you an edge. It's not like the paths change each time so I have no idea why they couldn't tell you all of them at the start. positive[/quote]