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Peter Molyneux's The Movies
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Some 60i video games offer an interesting exception.
[quote name="Jerry Whorebach"]One of the coolest things about the PS2 was how many games used field rendering to display a 640x448i image at 60 FPS. Like ordinary SDTV, they'd draw alternating lines on successive refreshes, but unlike ordinary SDTV, they'd be alternating lines of <i>different frames</i>. For examples look at Gran Turismo 3, Devil May Cry, Metal Gear Solid 2, Zone of the Enders 2... pretty much all the abnormally smooth and responsive Japanese titles. Not every PS2 game used this technique - Ico was straight up 640x224, and many later releases dropped to 30 FPS in an effort to produce more competitive screenshots - but the platform was specifically optimized for it, allowing developers to conserve memory by using a 640x224 framebuffer for a 640x448 image. The downside, of course, is the absolute mess all HDTVs make of these games when they try to de-interlace them by combining successive fields into a single frame :([/quote]