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by Jerry Whorebach 11/15/2013, 2:51pm PST |
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One of the coolest things about the PS2 was how many games used field rendering to display a 640x448i image at 60 FPS. Like ordinary SDTV, they'd draw alternating lines on successive refreshes, but unlike ordinary SDTV, they'd be alternating lines of different frames. For examples look at Gran Turismo 3, Devil May Cry, Metal Gear Solid 2, Zone of the Enders 2... pretty much all the abnormally smooth and responsive Japanese titles. Not every PS2 game used this technique - Ico was straight up 640x224, and many later releases dropped to 30 FPS in an effort to produce more competitive screenshots - but the platform was specifically optimized for it, allowing developers to conserve memory by using a 640x224 framebuffer for a 640x448 image.
The downside, of course, is the absolute mess all HDTVs make of these games when they try to de-interlace them by combining successive fields into a single frame :( |
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Gravity is GOOD. by Ice Cream Jonsey 10/14/2013, 7:31am PDT 
Re: Gravity is GOOD. by E. L. Koba 10/14/2013, 11:51pm PDT 
Yeah this was good. by fabio 11/03/2013, 7:41pm PST 
Re: Yeah this was good. by Ice Cream Jonsey 11/03/2013, 9:35pm PST 
Gravity was the first movie in a long time... by blackwater 11/06/2013, 2:31am PST 
Re: Gravity was the first movie in a long time... by Mysterio 11/06/2013, 7:36am PST 
Talking about how I'm always right. I like this! by fabio 11/07/2013, 2:45pm PST 
Re: Gravity is GOOD. by Commander Tansin A. Darcos 11/11/2013, 7:33pm PST 
film (used to be) 24 FPS, TV was about twice that by blackwater 11/12/2013, 10:55pm PST 
U.S. tv is/was 30 fps by viDEEooo! 11/12/2013, 11:16pm PST 
Yeah. Games only managed 60 frames/second by leaving every second line blank. NT by Jerry Whorebach 11/13/2013, 1:30am PST 
My point was more that really fast motion looks better on TV than movie by blackwater 11/13/2013, 9:14pm PST 
Now you're mixing up NTSC with PAL! NT by viDEEooo! 11/14/2013, 5:53am PST 
All I remembered was that ours was the shitter standard, but it looks like that NT by was because of # of lines, not FPS 11/14/2013, 9:35pm PST 
North American TVs refresh 60 times/second regardless of what you feed them. by Jerry Whorebach 11/14/2013, 10:29am PST 
damn. you're right. by blackwater 11/14/2013, 9:33pm PST 
That .03 is pretty important when you're trying to sync things. by FoK 11/15/2013, 3:59am PST 
The 29.97 is a relic from when they first switched to color by viDEEooo! 11/15/2013, 6:15am PST 
Some 60i video games offer an interesting exception. by Jerry Whorebach 11/15/2013, 2:51pm PST 
Re: My point was more that really fast motion looks better on TV than movie by Commander Tansin A. Darcos 11/15/2013, 9:12am PST 
Re: film (used to be) 24 FPS, TV was about twice that by Commander Tansin A. Darcos 11/15/2013, 9:03am PST 
Beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep. Beep. NT by Autism Detectotron 9000 Mk 3 11/15/2013, 10:14am PST 
Hahaha, you're a fucking retard NT by Eurotrash 11/15/2013, 12:19pm PST 
And you're an insulting twit, You'reAllTrash, what else is new? NT by Commander Tansin A. Darcos 12/06/2013, 7:10am PST 
Can't see anything in one eye, can't see sarcasm in the other. NT by This joke is kinda sad. 12/23/2013, 1:01am PST 
Here is a terrible review of Gravity. by Ice Cream Jonsey 11/29/2013, 11:05pm PST 
Review Summary: Gravity was just too heavy for him! NT by TDarcos' employer 12/31/2013, 11:28am PST 
Absolutely agreed. by skip 12/07/2013, 8:46am PST 
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