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[quote name="fabio"][quote name="fabio"]Given how much more precise[/quote] Movement and range matters in combat, you're given horrible feedback as to how they work. What the fuck is "medium range" in a game with precise hexes? How hard would it have been to have a visual indicator for range? The lack of feedback spills over into everything else. I attack an enemy from 3 different directions, 1 of which is directly behind him, and I never get a flanking bonus...why? My tier 2 cavalry loses a 1on1 to a tier 1 irregular because of "overwhelm". What the fuck? The other annoyance in combat is that it uses action points but it's still got one foot in the "move then attack" approach. You get action points but attacking always drains every last action point. Supremely annoying when you only need 1 attack to finish off an enemy but it takes your entire turn anyway. It makes even less sense with spells where you can move then cast, but not the other way around.[/quote]