Forum Overview
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Quake 4
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I'm shocked how badly they fucked this up, even from a purely visual perspective
[quote name="Dream Cast"]Picture the planet Stroggos as depicted in Quake II. You're probably seeing two things: 1. Elaborate, angular geometry with simple, tiled textures. The whole planet may be rooms and corridors, but the corridors come in every shape besides round, while the rooms are highly variable in height, often including ramps, catwalks, bridges, windows, skylights, and all manner of irregular buttresses. 2. Coloured lighting. Predominantly a warm orange, like the alien sky (and the omnipresent lava that powers this <a href="https://en.wikipedia.org/wiki/Apokolips">Apokoliptian</a> war-world), but also occasionally toxic green or electric blue. <img src="http://i.imgur.com/MJUhutD.jpg" width=960> Now picture Mars City as depicted in Doom 3. It's pretty much the opposite! 1. Pre-fabricated segments of sleek, round corridors of identical size and shape linking a recognizable assortment of rooms (remember the L-shaped cargo junction?). Two room heights: single and double. Every piece of repeated geometry the delivery platform for a big, shiny, unique texture. 2. Harsh, black shadows framing patches of cold, white fluorescent light. Deathly pale humans, sickly grey imps, cave salamander pink demons all scratching dejectedly in the dark for a dropped Vitamin C capsule. <img src="http://i.imgur.com/dSEPSZc.jpg" width=960> Now tell me, which game does this look like the sequel to? <img src="http://i.imgur.com/L02tIqi.jpg" width=960> <img src="http://i.imgur.com/19WH6MR.jpg" width=960> Ha ha, trick question. It doesn't look like the sequel to anything! It looks like a shitty total conversion. That runs at 20 FPS on Xbox 360. 10-15 in firefights.[/quote]