Forum Overview :: Quake 4
 
I'm shocked how badly they fucked this up, even from a purely visual perspective by Dream Cast 05/23/2016, 7:34am PDT
Picture the planet Stroggos as depicted in Quake II. You're probably seeing two things:
1. Elaborate, angular geometry with simple, tiled textures. The whole planet may be rooms and corridors, but the corridors come in every shape besides round, while the rooms are highly variable in height, often including ramps, catwalks, bridges, windows, skylights, and all manner of irregular buttresses.
2. Coloured lighting. Predominantly a warm orange, like the alien sky (and the omnipresent lava that powers this Apokoliptian war-world), but also occasionally toxic green or electric blue.



Now picture Mars City as depicted in Doom 3. It's pretty much the opposite!
1. Pre-fabricated segments of sleek, round corridors of identical size and shape linking a recognizable assortment of rooms (remember the L-shaped cargo junction?). Two room heights: single and double. Every piece of repeated geometry the delivery platform for a big, shiny, unique texture.
2. Harsh, black shadows framing patches of cold, white fluorescent light. Deathly pale humans, sickly grey imps, cave salamander pink demons all scratching dejectedly in the dark for a dropped Vitamin C capsule.



Now tell me, which game does this look like the sequel to?




Ha ha, trick question. It doesn't look like the sequel to anything! It looks like a shitty total conversion. That runs at 20 FPS on Xbox 360. 10-15 in firefights.
NEXT REPLY QUOTE
 
I'm shocked how badly they fucked this up, even from a purely visual perspective by Dream Cast 05/23/2016, 7:34am PDT NEW
    Thanks to the SJWs we will never see tits like that in a game ever again NT by Oom Shnibble 05/25/2016, 3:41am PDT NEW
        Not only that, back then they had the guts to show the actual vagina bones NT by Roop 05/25/2016, 4:36pm PDT NEW
            Quake 4 misses the point as much in the character models as the environments. by Dream Cast 05/25/2016, 6:51pm PDT NEW
    Let's talk about the weapon selector. Here's my angle: it sucks. by Dream Cast 05/26/2016, 9:39am PDT NEW
        Re: Let's talk about the weapon selector. Here's my angle: it sucks. by laudablepuss 05/26/2016, 10:44am PDT NEW
            I want to say you missed out, but that would be a lie. by Dream Cast 05/28/2016, 7:06am PDT NEW
                I always wondered what happened to Kevin Long after he stopped illustrating the NT by dumbest RPG ever - mark 05/28/2016, 6:37pm PDT NEW
 
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