Forum Overview
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Cyberpunk 2077
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Jason Schrier at it again with another "What Went Wrong"
[quote name="Mysterio"]<a href="https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout">https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout</a> Some things not in the article: - One CDPR developer told their manager that they didn't want to work overtime, as their CEO had said would be OK. Fine, their manager said, but one of their other coworkers would just have to work extra hours to make up for them. Several other developers shared similar stories - Veteran devs from other companies were shocked at CDPR's free-for-all production. One example: if someone needed a shader, they'd make it, with no pipeline in place to determine whether someone had already made one w/ the same function - And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff - If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development) - Last year, when CDPR explained that it shares 10% of profits with staff, gamers and pundits assumed the devs would get rich. Adrian Jakubiak said he made around $400/month when he started as a tester in 2015. In 2018, as a junior programmer, he said he was making ~$700/month [/quote]