Forum Overview
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Dead or Alive 5
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blackwater is right, I do have opinions
[quote name="Ice Cream Jonsey"][quote name="laudablepuss"]I think my soundblaster played the Doom music pretty well, so what Blackwater posted WAS probably what I heard. And then on my Mom's computer (living at home for a stretch) it was that midi stuff. I loved fighter sims in the non-soundblaster days. Super great audio haha. Bitchin Betty was particularly awful.[/quote] FoK and Stew would be the experts, but yeah, if you used the PC speaker, you would get an awful experience. I don't know how the PC Speaker could even play MIDI. BUT I think that a Sound Blaster 16 or an AdLib card gave everyone a good experience. I am going to write what I think was going on, in terms of reverb. Then I'll try to verify: 1. MIDI has, on its own, no controls for adjusting reverb. I believe this is true because you can spend a lot of money adding reverb to your synth setups. While MIDI is just "information" that is interpreted, I think MIDI messages just contain the note and effectively the duration and pitch bends. The first two are obvious, and my Korg, when working as a dumb MIDI controller, lets me bend pitch, so the format must allow for that. 2. I believe that you are then dependent on your "samples" for interpreting the MIDI. This makes sense because I use the same dumb MIDI controllers to send out MIDI to 6 different machines in this room and of course they all sound different. 3. I bought <a href="https://www.perfectcircuit.com/kasser-synths-dafm-synth-blaster.html">this synth in October</a>. (I sold it because the UI was just that bad.) It was meant to be a synthesizer that you could effectively make Doom and Duke3D-sounding music with. To my untrained ear, the samples it contained had a little bit of reverb. I could be wrong! I know when I took its output and put it into my reverb pedal, I got a lot more of that effect. But on its own, it sounded different than straight MIDI with bad samples. It would not surprise me if the AWE64 sound card had better samples. Also, I think "samples" are the right word. The DAFM Blaster synth supported different samples, but it was not an easy drop-in process to get them there, and I sold it before trying it. I love the sound, but I am a nostalgia-based person. And as many of you know, us PC guys got our ASSES KICKED with sound. I will confidently state that in 1984, King's Quest was the best looking game in the world, but I say that and hope nobody mentions the sound, because it was dogshit. The external sound cards all rocked, but man, were they late in coming, considering how nice a C64, IIGS and Atari 800 sounded. I guess I did not know that one guy was responsible for so much iconic shooters music. He will be missed.[/quote]