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Re: Tales of Symphonia
[quote name="FABIO"][quote name="Rafiki"]It'll probably just end up as, "slightly decent RPG plot." I want to murder Colette, though. Stupid bitch doesn't do anything but whine and say, "I'M SO SORRY, YOU GUYS!"[/quote] I pretty much hated all the characters up till when I quit. Colette is like you said, Flonne from Disgaea without the charm by developers who "get it". Rayne is an abusive bitch. talks like what a pre-teen sounds like when they're trying to act smart, and is constantly arriving at ridiculous conclusions from equally ridiculous evidence (just like Sonja from Advance Wars, another annoying female character that needs a good raping). Lloyd is a fucking idiot that not only let's the imposters go (see below post), but also, despite the fact that his wanted posters all depict him in his red marching band outfit and enemy soldiers refer to him as "the kid in red", it never once dawns on him to <b>change his fucking outfit</b>. I've seen sreenshots of characters in different outfits, so maybe that happens later on, but not doing it after a week of being on the run just shows how slow and retarded he is. I'm flipping through the old manual to Tales of Destiny and fuck me if all the characters aren't the exact same. There's the spikey-haired kid hero swordsman wanting to prove himself (also Claude from Star Ocean 2). There's the cold, more experienced swordsman who mentors him through tough love (also Dias from Star Ocean 2). There's the little kid genius (also Leon in Star Ocean 2). There's the meek healer female that depends on the hero (also Rena from SO2). And finally the rogue type cleavage chick. Bonus character fact: Every "older woman" (18-21 for the adolescent audience) character in a Japanese game is always either a teacher or a nurse. [quote]I actually really like the combat system, but I haven't played SO2 so I can't make that comparison. There is actually a slight 2D element to it in that you can jump (not attack + up, but just pressing up) so you can run and jump over and enemy and hit them from behind, but it's obviously not exactly deep. The thing I really REALLY <font size="+5">REALLY</font> like is it's not the fucking Final Fantasy piece of shit stand-opposite-each-other-and-trade-blows system. You can actually run around (sort of) and have real control of the character. And with the techs + attacks + chaining of attacks and techs into combos + chaining techs into longer combos + unison attacks + special tech combos in unison attacks + ordering NPCs to perform attacks which can make bigger combos and other things, the game keeps making me think I can have big fancy battles where I leap around and counter and do a bunch of cool shit if I figure out how to do everything in just the right way.[/quote] The ONLY thing the combat does better than SO2's is letting you map more than 2 skills at once. SO2 limited you to the L1 and R1 buttons and didn't let you change what they were mapped to during combat. Oddly enough, you could still cast all the spells you wanted. [quote]Also, the artwork is great*. They use more than 8 colors and aren't afraid to have sunlight. The overworld map is nothing special, but I didn't think it was as terrible as the reviews were making it out to be.[/quote] Okay yes, another plus. Cel shaded graphics where the characters all look straight out of Viewtiful Joe. [/quote]