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Re: You don't give props to the originators?
[quote name="Colonel K"][quote name="FABIO"][quote name="Fussbett"][quote]ACK![/quote] "ACK! Half-Life 2 will look incredible like the Final Fantasy movies!" or "ACK! I've drawn a tenuous link between the bad sceenplay of the Final Fantasy movie and the speculation of the gameplay in Half-Life 2!" ???[/quote] how about "ACK! How DARE someone poke fun at my crate smashing, switch pushing, sparse enemies, jumping puzzle pleasure (unless it's named Rygar, then it blows)! Unfunny zinger AWAY!" Giving props to the originators is fine, but to say the Half Life single player game is still amazing (or even holds up) today? Terra Nove holds up, Free Space 2 holds up, Half Life does not.[/quote] Parts of it are boring as fuck, but it definitely holds up today. That liftride to the first marine shootout? Haven't felt that kind of anticipation in a game since, and nobody else has made a first battle feel more....I don't know....contextualised? The first shootout is meant to stand out, and games like Unreal 2 show that certain developers still have <b>no fucking idea</b> what this means. The AI is still decent, and the NPC battles (how many have we seen since?) are believable. And considering the lack of overlayed HUD objectives, you always know what you're doing. Sure - those goals are often 'jump here over this' and 'find another route there', but the game still has these great little spur of the moment objectives. When you've just crossed a row of turret trip wires, the sound of an alien spawning behind them lets you know the objective and failure consequences without any cues outside the game environment. I've only seen similar tactics in Splinter Cell - when the elevator ticks down - and it's immersive because you're reacting to a sitution. The whole thing's been planned out, yes - but it feels less like a designer cue, and more like that GTA3 spur of the moment shit. I think this is why I'm enjoying the game even today. Maybe it's not, but I'm having fun replaying this thing. [/quote]