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A morbidly obese italian man disagrees!
[quote name="mark"][quote name="<a href="http://deservingonly.blogspot.com/2005/05/its-joke-and-im-not-amused.html"> Francesco Poli</a>"] It's a joke, and I'm not amused Enemy Territory: Quake Wars announced. I was seriously taken aback when I read this. Enemy Territory. The botched expansion for the vile Return to Castle Crappenstein (I won't insult one of the granddaddies of FPS by associating it with a craptacular disaster that I could define as "looking seriously like a PS2 port"), released for free as a multiplayer only game. To a decent success, although in the multiplayer arena that means "lots of loud squealing about it" and "nobody playing it". “We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base That we completely forgot that without some fan success, we'd be out of a job now, since Activision pulled the plug on the main part of the game. Quake Wars. OMGWTF its QUAK!!1 WTFWTFWTFOMGOMGOMGGMOOGM. with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” I take it back: this is seriously amusing. As with Quake IV, it appears someone at id Software (or Activision) thinks somebody actually gave a flying fuck about Quake II's plot. What, plot? Yes, Quake II had a plot. In the "so did the Aliens vs. Predator movie" sense: it's physically there, but it's A) something no one really gives a damn about and B) really not that good. So it's really a fan service for the kind of fans that id Software has nowadays: those that remember fondly a hideous game that should neither have been made nor played by any sane person. If it's not clear, I don't have those memory problems. I remember perfectly how Quake II played. I'm looking forward to a revival of that "game" like I'm looking forward to the next dictator. The game will be built on a new technology from id called MegaTexture™ "that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon" (though the Splash Damage Website clarifies this is on top of the DOOM 3 engine). New technology + id Software = poor to crap stuff. Oh, please, just look at that ginormous (1Mb!!!) screenshot. Yeah, so the guy ain't half bad. But the landscape... oh dear lord, how do I put it? Like this: DELTA FORCE XTREME LOOKS BETTER THAN THAT! By the time ET2 is released, it'll likely look even worse. And besides, it's just a multiplayer-only game. Big technology's a big friggin' deal when you can't understand that single player is where it's at. [/quote] He was taken aback! (Also: Carmack is an idiot)[/quote]