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So anyway, Empire Earth II
[quote name="laudablepuss"]Pretty horrible. Gone from the familly (EE, Empires, EEII): any semblance of historical accuracy (Samurai in 10000 BC!), interesting voice acting, magic and stuff (kinda sad to see it go, but probably actually a good thing), farming (infinite gather patches make farming irrelavent), resources as thing to worry about, the look and feel of Empire Earth and Empires: DOTMW. New to the familly: Boring units that also double as headscratching anachronisms, Risk-like boardgame spaces, massive lag for no apparent reason, the look and feel of RON, RON-like special resources that appear in different epochs and require you to build new warehouses and send new peasants out late in the game, piece-em-together farms like RON (another reason to just ignore thme), infinite resource patches. Aborted experiment: the awesome civilizations in Empires. Like Starcraft or Age of Mythology or Dawn of War, each side was totally different and required different strategies to play. Replaced with: RON-like civs (which are simillar to the old EE civilizations) where each side has a couple unique units and a couple minor bonuses. Side note: if the guy who's name I can't be bothered to look up left Microsoft to found his own crappy company and create his own Age of Empires clone is now just copying and pasting Microsoft's code into his games, what was the point again? The game is so badly done, the options menu includes a "help us make our game for us" section where you can set the rate at which units get created. Is this thing still in beta? I was planning to write a longer review but I don't want to play the game. So I'll never find out if the Mechs are cool or if dropping nukes is fun, because the rest of the game sucks too bad to make me care. Oh yeah! The war planner whiteboard or whatever! Never used it. Put it in a fun game next time, fellas.[/quote]