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NetHack
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Re: Nethack is everything bad about cRPGs in your face with none of the good.
[quote name="Entropy Stew"][quote name="Robsuke"][quote name="Universal Plan B"]We don't want a cheat, we want to play games where the obstacles are difficult challenges to overcome, not annoying limitations to work around (or put up with). A game where gems have to be identified is not very believable but ok, but a game where the best method of identifying them is to find a unicorn to throw them at is ridiculous. Besides, nethack's cheats don't solve the problem that you have to read a 50 page manual (written by eric raymond for god's sake) and memorize 100 one letter commands before you can even begin to play. Nethack is a game for people who think that emacs or vi are great ways to write text.[/quote] Indeed. And the problem with people who think that emacs or vi suck and also hate nethack (usually they are the same crowd) are people who are scared of having to actually learn to use the software - they stick with software that they dont have to read manuals for so they can get to work quicker, but pay for it by having to work with less efficient software - and playing less variable games (with possibly great graphics, but for that there is video...) [/quote] I programmed like half of this forum in vim. Nethack sucks. Simplicity is good. Simplicity of interface is even better. vim has a non-intuitive, terse interface. vim is very efficient when you are jacked into the com port of a Pleistocene Netra at 9600 baud. vim is not nearly as efficient to program in as my IDE running on a gui running on a machine with a gig+ of memory. Complexity is not efficiency. Lack of a visceral interface does allow for easier implementation of a greater possibility-space, but this gain is offset heavily by the exponentially more abstract nature of interaction: you are in the gnomish mine. I would much rather be *in* the gnomish mine. With chain blades. Actually, fuck your gnomish mine. I would much rather be *in* the Olson Twins. Fuck your imagination right in its pointy spock ear, too - I want my robot hookers, and I want them fully functional and programmed in multiple techniques. -/ES/-[/quote]