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Re: Bully
[quote name="Flabby-o"][quote name="Last"]I did not like: * The GTA style mission system where the main character gets treated like a bitch. I realize that they are trying to tell a particular story and must corral the player through a certain sequence of events, but I wish they write it so that the player feels like they are doing things for their own reasons and not just getting bossed around by every douche in town.[/quote] I got the feeling throughout that Rockstar pulled some punches and changed stuff around in response to all the "Columbine sim" hysteria. I'm fine with my character not being a total dick, but does he have to give a speech every cutscene about how his bullying is to STOP bullying? [quote]* The location of the bike garage. When I would head into town I never seemed to have my bike close by, so I'd end up skateboarding or stealing the first bike I saw. I would have preferred it if they had your bike stashed right at the main gate.[/quote] My #1 complaint would probably be long distance travel. My biggest gripe with San Andreas was the map size where bigger didn't mean better, with 5+ minutes of driving to get anywhere. I actually had more fun with Bully before the town opened up and increased travel distance. If there was one thing about I wish they changed about GTA, it definitely <b>wasn't</b> "make me constantly tap the X button to accelerate instead of just holding it down". [quote]* Shop class. Sometimes I'd fail even though I was certain that I was hitting all the buttons, Brainiac. I think the 'rotate L3' animation is misleading because it looks like a lazy swirl but you actually need to spin it pretty fast in order for the move to register.[/quote] It seems like you actually have to know the animation ahead of time and start moving the stick before the cue even shows up. It's like they didn't finish programming it. [quote]* The greaser clique. When I was in school I knew jocks, nerds, rich kids, and tough kids but I never knew 50's style car enthusiasts. I don't think the game is specific about what decade it's set in, but they seemed out of place. Possible better clique ideas - theater kids, marching band, goth kids.[/quote] Yeah, the weakest group character design. Other alternatives: hippies and stoners (most of the kids who took shop in my high school were stoners). Other weak character design: Gary. Everyone seems to love him as a villain. Maybe it's just my experience with caltrops in thinking that bi-polars are wastes of flesh, but with his "warfare via spreading nasty rumors" approach, he came off less like a devious mastermind and more like a.......girl =(. Everyone turning against you all the time because Gary told a yo mama diss got kind of old the eighth time it happened.[/quote]