Forum Overview
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Warhammer 40000: Dawn of War
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New patch
[quote name="FABIO"]Wow, the only balance changes made were things that weren't really a problem at all. -Seer Council "conceal bug" fixed Basically this meant the conceal bonus for the seer council stacked and made them almost immune to ranged attacks. The thing is though they're not THAT great at melee for the obscene amount they cost, but instead of attacking them with melee everyone for some reason insisted this be given #1 patch fix priority. Now they suck and just get shot up. -"Hold ground" bug fixed Before you could just order units to stand ground and not move and they wouldn't become engaged in hand to hand combat when attacked by melee and could just keep on shooting. A major exploit for units that were good at ranged but suck at melee. Melee units were screwed. This is the only good fix of the patch. That's pretty much it for changes. Personally I would have liked to see the "Eldar turtling up critical points with turrets", "orks suck", and "space marines too strong late-game" issues dealt with, but I'm sure the Relic forums will whine about some other seer council-like non-issue to be given priority next patch instead. [/quote]