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[quote name="Jhoh Clbbl O_____O"]Non coop multiplayer that is. Multiplayer is mostly the same old deathmatch since Quake 2, except a couple maps have vehicles that are basically pointless to use because everyone just runs around shooting anyway. That is what deathmatch is, a bunch of people running around shooting. Only the biggest newbs in the world haven't gotten tired of this, and all of them are playing Halo 3 right now. Built in voice chat would be convenient for a game that can use it. In Halo 3, voice chat fits the stereotype to the end of a bunch of lisping angry white nerds calling everyone nigger faggots and saying you are a faggot for dual wielding or someone is a faggot for using grenades, and they become very upset. The scoring system for Halo 3's multiplayer sucks. You get a point per kill. That is it. So you don't get recognized for doing anything else other than the final shot. Team Fortress 2, the better multiplayer game that makes Halo 3's rinky dink small time deathmatch obsolete, has the scoring system that all other games should be ripping off. In TF2, the scoreboard just says "score," and you get points for doing things. That is it. It is simple but correct in every way possible (and even some ways that are essentially impossible). But to fuck things up even more, Halo 3's score system is even worse for the boring unplayable and unplayed "team objective" modes, where one team gets a bomb which a player has to pick up, making them slower and completely unable to use weapons or grenades OR VEHICLES(!!!!!!!!!!!!!) to really suck any last bit of fun possible out of their concept, and then you're supposed to "plant" this bomb at the enemy base, and only after you do this successfully without the other team defusing the bomb do you get one singular dinky little fuckin point on the scoreboard. Okay so it's like Counter-Strike, but not as good. Except this mode makes CS players look competent because if you grab the bomb, your teammates (all 3 of them, wow 3 whole teammates what an online blitzkrieg this Halo 3 multiplayer is, PSH) will just continue running around, bunny hopping and shooting randomly at other people, while you get killed easily from running at half speed unable to attack. Shit even Counter-Strike did this mode correctly, IN CS BETA 4 LIKE 6 YEARS AGO. <img src="http://img228.imageshack.us/img228/78/halo3multiplayerpshlh9.jpg"> Dual wielding is almost a good idea, ruined by incompetence (as a result of age combined with dreeeeenk). But when you have your weapons all akimbo with whatever combination you have chosen, if you melee you drop the offhand weapon. If you get in a vehicle you drop it, if you jump you drop it, if you duck you drop it, if you throw a grenade you drop it, if you switch weapons you drop it, if you explode you drop it, if you hope that you don't drop it you drop it. Apparently, someone may have told bungie developers, "hey make it so you don't drop your dual wield offhand every time you do something, that's not even necessary to have in the game." But they were ignored, probably because for every one of the people who said that, there were 5 or 10 other people saying ANYTHING YOU DO IS PERFECT, JUST DO ANYTHING YOU WANT (NO MATTER HOW DUMB). They may not have put it like that, but they might as well have because that's what they did. The design and development decisions are as incompetent as blizurd's. They FUCKED it up those stupid motherfuckers. Just like they fucked up online coop. And again, other companies did it better previously, so there is no excuse for bungie to fuck these things up, but they still manage to yank defeat out of the jaws of victory. By the way, whatever we write in this review, the overall score at the end should be like 5/10.[/quote]