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Gamerasutra
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This is why Crysis will suck shit
[quote name="Chicago"][quote]<a href="http://www.gamespot.com/pc/action/crysis/news.html?sid=6175656&mode=previews">gamespot link 1</a> Q: What are some of the key lessons that you took from Far Cry and are applying to Crysis? A: Cevat Yerli: In terms of gameplay, [the important lessons were] the accessibility and difficulty. That was exposed in Far Cry through the difficulty of the artificial intelligence, but also the lack of quick-save functionality.[/quote] If, by 2004, you still haven't figured out that 1) frustrating games suck and that 2) quicksave is a quickfix band-aid for 1), then 3 years of game development experience isn't going to hammer any pinnacles of gamecraft into those german cement brainpans of yours. It is not going to matter how your perfect physics engine will obviate the need for scripting, because at the end of the day, if you are just now learning about quicksave, and your idea of an "advanced story" is an alien invasion you have to fight back by WORKING GRUDGINLY WITH PAST ENEMIES, perhaps you should just stick with diddling game engine code. [quote]<a href="http://www.gamespot.com/pc/action/crysis/news.html?sid=6156974&mode=previews">gamespot link 2</a> The entire story seems like it's light-years past that of Far Cry, and if Crysis can pull it off, the game will deliver a next-generation story along with its next-generation visuals.[/quote] Light-years past Far Cry's story? It's now on the level of "Where the Wild Things Are" and "Big Bird's Big Day"! Good job! Just like how Haze can definitely be done using Timesplitter 3's engine, I have no doubt that the same gameplay experience (and story I guess) can be done with Far Cry's engine. [/quote]