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Galactic Civilizations
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Here's a quick review of this game
[quote name="Arbit"]I once read a quote from the designer (Brad Wardell?) justifying the boring attrition-based combat by saying he wanted to make sure the most powerful civilization won due to economic strength. As a peacable empire with no wars to act as people-grinders, I routinely dealt with overpopulation by stuffing 500 million colonists into a transport and then scrapping it. Tax sliders - a few pixels can mean the difference between billions in debt, or billions in surplus. The tech "<a href="http://galciv.bsd.st/zai_h/z050techtree.gif">tree</a>." [/quote]