Forum Overview :: Galactic Civilizations
 
Here's a quick review of this game by Arbit 12/09/2004, 2:07am PST
I once read a quote from the designer (Brad Wardell?) justifying the boring attrition-based combat by saying he wanted to make sure the most powerful civilization won due to economic strength.

As a peacable empire with no wars to act as people-grinders, I routinely dealt with overpopulation by stuffing 500 million colonists into a transport and then scrapping it.

Tax sliders - a few pixels can mean the difference between billions in debt, or billions in surplus.

The tech "tree."
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Here's a quick review of this game by Arbit 12/09/2004, 2:07am PST NEW
    race to discover the cure for depression! by FABIO 12/09/2004, 4:01am PST NEW
 
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