Forum Overview
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Warhammer 40000: Dawn of War
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Re: Rippers
[quote name="Arbit"][quote name="FABIO"][quote name="Fortinbras"][quote] • Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2. • Ripper Swarm cost increased to 240, from 200. [/quote][/quote] Rippers were perfectly fine stat wise. They worked at their role of ridiculous damage soakers that tied up ranged units. The only problem was that they could cap points, rendering the other guy totally helpless as his economy and victory score were crippled. I haven't lost one single game as Tyranids since the last patch. It doesn't even matter how balanced your units are, because your opponent can't possibly cope with ripper cap rape. So instead of just fixing the problem (capping), they weakened their ONE sole legitimate role.[/quote] Doesn't increasing their cost mean they'd be less spammable? They're also only 30 req less than a slugga squad now. Since I play 3v3 where rippers are never used (it's all venom cannon abuse, all the time), I really don't know.[/quote]