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by Mischief Maker 04/19/2009, 12:24pm PDT |
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I'm sick of top 10 lists. Let's make a list of shitty games that you know suck, but you enjoy them anyway.
Here's three of mine:
Disciples 2
It's like Heroes of Might and Magic for retards. Instead of stacks of armies that move on a hex grid, you get a six member party, each member can do only one attack, and success is more a matter of your position and when you attack. The AI is painfully stupid, there's no random map generator, and the real fights in the game are against pre-arranged stacks of neutrals.
Nonetheless I love it. The art work is beautiful, I love its downbeat gnostic fantasy apocalypse setting, I like that the game actively encourages you to seek out exploits and cheats, and it really really hits that "gain levels and morph into new classes" RPG button that I find so addictive.
Space Empires: Star Fury
An Elite-alike spinoff of the ridiculously complex and crunchy 4X series. The 3d engine is primitive, enemy ships scale to your power level, there are an endless series of "Mark V, Mark VI, etc" versions of the same ship components, and you need to save often to protect your ship from bugs in the code, or being destroyed by flying into the dark side of an otherwise unseen asteroid.
Nonetheless I love it. Instead of playing like a flight simulator, it's a more playable single-ship version of Starfleet Command and I never ever get sick of maneuvering toward an enemy ship's weak shields and opening up with beam weapons and torpedos. There's a design flaw like a fox, in that you can make more money off salvaged parts by repairing them before selling them and coupled with the mark system of components it means you always have goodies to buy every time you dock at a starbase. While the graphics and music are low-production value, they nonetheless really get that whole "exploring in the middle of nowhere" vibe when you wander into frontier systems. The time compression feature makes waiting a non-issue. Finally, the game avoids Freelancer's mistakes in adding a mission-based plot to a freeform elite by taking the Oblivion approach of "Feel free to fuck around to your heart's content. When you're ready to have a mission, drop by this planet."
Tin Soldiers: Julius Caesar
After watching a documentary about how Hannibal wiped out the Roman Army with one a tenth its size, I really wanted to find a turn-based strategy game covering ancient warfare. I thought the PC was supposed to be overrun with these kinds of games, but this is the only one I could find. In a design decision that's even more puzzling than video games that are supposed to take place in virtual reality within the video game's setting, the units in the game are scans of hand painted miniatures and the 3d rendered playing field is intentionally made to look as much like a wargaming table as possible, complete with the trees and units perched on stands. And when units start taking damage, a disembodied hand comes down from the top of the screen to carry a miniature away. Why all the work to realistically depict an abstraction?
But in my very limited experience with wargames, it's pretty good and moves at a fairly brisk pace (you can hit f10 to speed up the animations) and I'm told at higher levels the AI puts up a pretty good fight. |
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