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by Mysterious Stranger 06/19/2009, 7:28am PDT |
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Fortinbras wrote:
Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it was new. The big boys of gaming, a universe away from Potsdam, e-mailed it to one another. Clint Hocking, a designer at Ubisoft best known for Tom Clancy's Splinter Cell, was so blown away by Passage that he made it a focus of his Game Developers Conference talk earlier this year. In front of an audience full of the industry's most influential game designers, Hocking growled, "Why can't we make a game that fucking means something? A game that matters? You know? We wonder all the time if games are art, if computers can make you cry, and all that. Stop wondering."
Clint then quit his job at Ubisoft, got a contract gig doing C# programming for 25 hours a week that tripled what the game industry was giving him and, no longer bound by those damn suits, utterly failed to make his own game that "meant" something, because growling and attempting to shame his peers is more important than any of that gay faggot f(g)=a shit. |
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