Forum Overview :: The King of Shreds and Patches
 
Re: stuck for good by Ice Cream Jonsey 02/24/2010, 10:21am PST
Bananadine wrote:

It turned out that the time-stopping thing wasn't a bug, but then I went a little further and ran out of options again. There are a couple of obvious solutions to my problems (including, again, waiting for evening) but the game won't let me enact them. Still no walkthrough, soooo that's the end of that!

I guess the conventional thing to do here is to bang one's head against the problem until luck or sudden insight produces the solution? Or is it generally accepted that there'll be a few people who will do that, and somehow have fun doing it, and that at least one of them will produce a walkthrough for everybody else to fall back on when this happens? Hm maybe Get Lamp will provide the answer.


Well, IF is more fun to play when other people are playing "with" you, either virtually or in the same room. I got stuck in Narcolepsy, and went onto the ifMud to ask for help. When I was told the solution, I realized the problem was all me: I glossed over the fact that a spear was in the same room as me or something. So the solution made me go, "oh! I should have thought of that."

As long as an IF game moves in that direction, everyone's cool. I think what people tend to do when they get stuck is:

- post on rec.games.int-fiction. This newsgroup has really gone downhill over the years, but you can get a hint there.

- post on intfiction.org. This is a perfectly fine forum. The link to discussion about games is here and someone had also made a thread about Shred and Patches here.

- write the author, although nobody wants to be the guy who writes the author 50 times

- talk about it with others playing, which would normally be valid here, except I'm cramming for PAX.

So yeah, nobody wants to register for yet another web forum account, but I'd guess that someone has been through what you've been through, and the intfiction.org forum would provide answers. You do remind me that I should update the "what do I do if I get stuck" message in the game I am working on. People used to mimic invisi-clues in their own games, but authors figured out that if you did that, it would cut down on discussion, since people wouldn't go elsewhere for help. Discussion is really the currency authors of IF get paid in. But as the general level of discussion has plummeted, invisi-hints inside a game seem better.


ICJ
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WHAT DOES THIS LATCH LOOK LIKE HOW DOES IT WORK WHAT AM I SUPPOSED TO DO WITH IT by Bananadine 02/16/2010, 2:59pm PST NEW
    WHAT IS THIS ROWBOAT CRAP by Bananadine 02/16/2010, 5:29pm PST NEW
        Ah okay by Bananadine 02/16/2010, 5:40pm PST NEW
    now I'm really stuck (maybe) by Bananadine 02/20/2010, 6:28pm PST NEW
        This is frustrating by Ice Cream Jonsey 02/20/2010, 7:22pm PST NEW
            Re: This is frustrating by Bananadine 02/20/2010, 8:46pm PST NEW
            oh yeah I meant to play this by jeep 02/20/2010, 9:07pm PST NEW
            Re: This is frustrating by kings of patches etc 05/22/2010, 4:11pm PDT NEW
                I think that's what finally stopped me too! NT by Bananadine 05/22/2010, 4:43pm PDT NEW
                    Re: I think that's what finally stopped me too! by kings of patches etc 05/22/2010, 6:41pm PDT NEW
                        Probably not (I don't remember) NT by Bananadine 05/22/2010, 8:34pm PDT NEW
                Re: This is frustrating by kings of patches etc 05/22/2010, 6:38pm PDT NEW
        stuck for good by Bananadine 02/24/2010, 9:16am PST NEW
            Re: stuck for good by Ice Cream Jonsey 02/24/2010, 10:21am PST NEW
                Postscript by Bananadine 03/06/2010, 4:58pm PST NEW
                    Re: Postscript by Ice Cream Jonsey 03/06/2010, 9:00pm PST NEW
                        Re: Postscript by Bananadine 03/06/2010, 11:26pm PST NEW
                            Automated testing would be a lot easier than that for a text game. by Fullofkittens 03/07/2010, 6:46am PST NEW
                                Re: Automated testing would be a lot easier than that for a text game. by Bananadine 03/07/2010, 7:28am PST NEW
                                Re: Automated testing would be a lot easier than that for a text game. by Ice Cream Jonsey 03/07/2010, 1:04pm PST NEW
                                    Randomness by Fullofkittens 03/07/2010, 1:15pm PST NEW
                                        "manually" should have said "normally" (We need edit buttons and logins) NT by Fullofkittens 03/07/2010, 1:19pm PST NEW
                        Re: Postscript by kings of patches etc 05/22/2010, 6:55pm PDT NEW
        Re: now I'm really stuck (maybe) by Unknown 05/29/2012, 4:52pm PDT NEW
    Isn't this the Derek Smart forum? NT by the obvious joke 03/07/2010, 5:46am PST NEW
    I read this for the first time because of the bump. I thought this game was NT by about '80s lead guitar. -FSBT 05/23/2010, 1:50am PDT NEW
    Re: THE LATCH by Misha 01/05/2012, 4:45pm PST NEW
        Re: THE LATCH by Misha 01/05/2012, 4:50pm PST NEW
            As a doornail NT by Entropy Stew 01/05/2012, 4:53pm PST NEW
                IN BED! NT by that guy 01/05/2012, 5:11pm PST NEW
            Update on my progress! by Bananadine 01/05/2012, 5:58pm PST NEW
                EXAMINE SEARCH by USE LATCH ON SEARCH 01/06/2012, 1:09am PST NEW
 
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