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by Ice Cream Jonsey 12/03/2010, 7:50am PST |
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The last-minute cancellation of EA Sports' NBA Elite 11 this fall isn't supposed to happen to any video game. How? Why? Kotaku learned the unusual story this week from EA boss John Riccitiello.
"I'm not sure I'm going to give you a good explanation," Riccitiello told me when I brought up the topic of Elite during an interview in Manhattan this week, "So I'll just give you the chronology and let you interpret what you want."
I'm going to pass Riccitiello's approach on to you, the reader and present virtually all of what he said about Elite, a frank blow-by-blow with some added explanation from me. Then you may interpret it as you'd like.
Riccitiello started his tale by talking about the creative team behind the NBA series, a team ready to transform EA's long-standing NBA Live series into 2010's NBA Elite 11.
"A year and a half ago the [development] team in Canada came forward and they said, 'Look, the way we're going to take 2K on is that we're going to fundamentally innovate. And we're going to essentially give you dual-analog controls that give you an enormous amount of fidelity over the way you play the game.' You can literally take the ball from left to right, left to right, drive to the basket, switch the ball to your left hand and do a left-handed dunk. And they showed me that gameplay and put the controller in my hand, and I said, 'This is about as much fun as I've ever had playing any sports game.
"They said, 'We're going to do this for next year.' But it was a complete rewrite of the technology. It was an ambitious plan.
"They were flashing from Canada that the game was going to come in hot."
"Somewhere in the July timeframe, they were flashing from Canada that the game was going to come in hot. In a way, they'd sort of bit off two years' worth of work that they could only get done in 18 months. So it was going to come in hot. But they were still signaling to us that it was going to come in good, that they were going to get it.
"The demo went on around the same time we were mastering the game [Editor's note: Meaning the game was just about done and ready to go in boxes headed to stores]. The report was — we had known a month earlier that the gameplay was great but that they didn't synch up well against the animations, which was what…."
As Riccitiello searched for his next word, I extended my arms out to the sides, in the manner of the notorious bug that helped make the NBA Elite 11 demo a mockery. "This guy," I said. "Yeah," Riccitiello responded.
"So we knew that there was an issue, but they said we're going to get this solved in the next 150 hours before it goes final.
"We're in the middle of a nail-biter. The demo goes out. We final the game. We do an internal review. We're not happy. Interaction between the label and sales organization says the game is likely to be a 60 or something along those lines essentially for the fact that it wasn't finished. What do you do?
"There aren't many decisions that are essentially squarely on my desk. This was one."
"There aren't many decisions that are essentially squarely on my desk. This was one.
"I thought about it and I thought, alright, at that point I didn't know how good [rival game NBA 2K11] would be but the rumors were [that it was going to be] good. So we could have shipped a product we weren't proud of dead against their game that they are proud of and that we would have been proud of to ship ourselves. We would have probably lost 5-1 in the marketplace against that and firmly cemented a reputation for being one to ship secondary sports titles. We could have put the game back in production and showed up back in time for, say, the All-Star Break… but when you look at the data, typically somewhere between 85 and 90% of basketball games ship between launch date and the All-Star game so we would have been competing for, what, half of the last 10%? And the knock-on effect would have been that the team that would otherwise have been working on the following year's product would have three fewer months to build it.
"So there's the table: You can ship a product you're not proud of and compete for marginal share. You can delay the game to get a better product, but that's going to have a knock-on effect. And we made what I judged to be the best call given the circumstances."
At this point I asked Riccitiello if this was the most down-to-the wire he'd ever gotten with a game. The cut-off was so close here that copies of the game did make it into the wild.
"You'd be shocked at how many last-minute decisions are made," he responded. "In most games, whether it's Crysis 2 or GTA or Red Dead Redemption or, I don't know, Blur, there isn't a locked window when the product needs to hit the shelves to compete with the sports season. So what most people would have done, if this was a shooter or a Sims game is say, 'Look there is no season for Sims, there is no season for shooters.' The team would never have mastered the game. They would have kept it in production, waved the white flag apology, put it into three or four months of development and delayed the game. But there's no basketball then, there's no sequel that's necessary a year later. So this is one of those things that gets jammed in a different category.
"That's not a risk anymore if you only take risks that work."
"To be honest with you, I don't want to sound self-satisfied, but I'm pretty proud of our ability to make that decision. Because, I don't think the consumer was served badly by buying 2K. It's a good game. And I think we're better served. We were originally going to put Jam in our package. By separating it out people got to see what a good game that is. "
EA killed Elite and shipped versions of its Wii-revived NBA Jam for Xbox 360 and PlayStation 3 instead. That game, unlike Elite, had come together well.
"I'm actually kind of hard-pressed to find a constituency that is less well off from the decision we made," Riccitiello told me. "But I think a more important [point] is: it's very easy to sequel a product when you don't seek to change it very much. If you seek to change it fundamentally you're inherently taking a sizable risk. When you seek to change something that is on an annual sequel basis you're taking a really sizable risk because if the technology you're betting on doesn't come together in the first or second cut, you don't make your window. So from time to time we take those risks. usually, in the sports game business usually only during a platform technology transition. But sometimes, like we did with FIFA, not during a technology transition, and we took a similarly ambitious move four years ago with FIFA and pulled it off — in the same studio with many of the same people.
"People admire game companies that take risks but in retrospect they only seem to admire game companies that take risks when the risks work. That's not a risk anymore if you only take risks that work. I think of it as like skiing. If you occasionally don't fall down, you're not trying hard enough."
There you go. If you were Riccitiello, would you have made the same call?
For the record, he wouldn't confirm that EA's got a simulation style basketball game for next year, be it Live, Elite or something new. But, he said, "We're EA Sports, for Christ's sake."
Send an email to Stephen Totilo, the author of this post, at stephentotilo@kotaku.com.
How did Totilo go through all that and not ask him about the mass layoffs that followed? Oh, right, game journalism doesn't exist. I keep forgetting that.
Riccitiello was told that "two years of work" would be completed in 18. Changing that much of a basketball game isn't "two years" of work, but ignore that for a second: he's been in this industry for over twenty years and still has no concept - NO CONCEPT - of what game developers can accomplish in a year, or 18 months or 24 months. He has literally no idea.
Oh, it's going to come in "hot," he was told. Hahah. Wow. How many games have EA shipped? How many games have EA Sports shipped? And this underqualified, over-his-head cretin is still completely shocked when devs over-promise? After two decades in the industry doing this? There doesn't seem to be a lot of people in the games industry who can ask his developers how long a project will take, double or triple that estimate, and then fight with his bosses for every single day.
So as it turns out, the game wasn't ready. Here's a quick tip to Riccitiello: all games will be "late." Whatever time frame the team gives you, it's wrong. Add years. (I mean for a new game, not the roster update packs you charge $60 for.) I'm sure I seem like Nostradamus telling you this, but this is because you're fucking terrible at your job. It's late... and EA lays off tons of people from EA Canada. They were going to lay them off regardless of whether the game was finished or not. What a team atmosphere.
But hey, he said, "We're EA Sports, for Christ's sake" so it's all good. Ha ha ha! They have done more to kill off enjoyable sports gaming than anything else. There's no arcade-style football or baseball game for the PC because of these cretins. They're EA Sports for Christ's sake, though.
the dark and gritty...Ice Cream Jonsey! |
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Bump this thread every time devs cut staff after a game launch NT by Souffle of Pain 10/11/2010, 1:02pm PDT 
Raven by Souffle of Pain 10/11/2010, 1:03pm PDT 
The only "downloadable content" I want from Raven is Take No Prisoners on XBLA by Jerry Whorebach 10/11/2010, 3:10pm PDT 
Re: The only "downloadable content" I want from Raven is Take No Prisone by laudablepuss 10/11/2010, 3:39pm PDT 
Awesome. I guess this makes you the Take No Prisoners of Caltrops posters? NT by Jerry Whorebach 10/11/2010, 8:17pm PDT 
EA Canada by Souffle of Pain 10/28/2010, 10:23am PDT 
Re: EA Canada by Ice Cream Jonsey 12/03/2010, 7:50am PST 
Interesting thing about games being late by Fullofkittens 12/03/2010, 7:57am PST 
Re: Interesting thing about games being late by Ice Cream Jonsey 12/03/2010, 10:48am PST 
Valve? by motherfuckerfoodeater 12/03/2010, 10:59am PST 
Re: Valve? by Mysterious Stranger 12/03/2010, 1:24pm PST 
Re: Valve? by motherfuckerfoodeater 12/03/2010, 2:38pm PST 
Agile development and commercial games by The Happiness Engine 12/03/2010, 3:45pm PST 
Re: Agile development and commercial games by Bananadine 12/03/2010, 4:17pm PST 
Games with a subscription model fit the paradigm better, I think by Fullofkittens 12/07/2010, 9:38am PST 
3 YEARS LATER... by Fullofkittens 02/20/2014, 6:27pm PST 
Re: EA Canada by Ice Cream Jonsey 12/03/2010, 8:37am PST 
That strong stalwart of California, EA Canada. NT by Ice Cream Jonsey 12/03/2010, 8:40am PST 
EA threatens to lay off Tiger Woods by Ray of Light 12/06/2010, 8:48pm PST 
Re: EA threatens to lay off Tiger Woods by Ice Cream Jonsey 12/06/2010, 10:26pm PST 
Re: EA threatens to lay off Tiger Woods by blackwater 04/10/2014, 9:02am PDT 
Bizarre Creations by Souffle of Pain 11/17/2010, 11:48am PST 
Disney closes Propaganda Games, makers of Tron: Evolution. by Jerry Whorebach 01/19/2011, 2:19pm PST 
Closing the whole studio after a project is some scorched earth shit. by Some new games journalist should 01/21/2011, 3:01am PST 
Can that article be written in the form of pasted press releases? by Ice Cream Jonsey 01/21/2011, 7:30am PST 
:( NT by Blues News 01/21/2011, 6:35pm PST 
Turns out the guy who invented Geometry Wars is named Stephen Cakebread. by Jerry Whorebach 01/24/2011, 3:34am PST 
Team Bondi (L.A. Noire) by Ice Cream Jonsey 09/02/2011, 10:23am PDT 
Re: Team Bondi (L.A. Noire) by jeep 09/04/2011, 12:45pm PDT 
The Bank of America Confidence Game is almost over so they're laying off 30000 by jeep 09/15/2011, 9:24pm PDT 
Visceral Australia? by The Happiness Engine 09/19/2011, 11:32pm PDT 
It's too bad they DIDN'T wait until their game launched to fire these guys. by Jerry Whorebach 09/20/2011, 12:30am PDT 
The subject of the above post is not Visceral Australia, but another developer NT by mentioned in the same article :( 09/20/2011, 12:34am PDT 
CCP 20% layoffs (120 people) NT by jeep 10/19/2011, 7:15pm PDT 
This is the thanks they get for rushing EVE Online out the door! NT by Eight years of gainful employment! 10/20/2011, 1:00am PDT 
It was mostly the World of Darkness team that got axed NT by Entropy Stew 10/20/2011, 9:55am PDT 
HAHA WOW by WITTGENSTEIN 10/20/2011, 3:34pm PDT 
nah he's a big KOTOR fan he'll just switch to that by jeep 10/21/2011, 7:01pm PDT 
"I used to control a space empire of nerds. Bow before me." NT by Darth Mittani 11/01/2011, 12:52pm PDT 
he used to make let's plays of the kotor games by jeep 11/05/2011, 3:31pm PDT 
that was the wrong link sorry NT by jeep 11/05/2011, 10:49pm PDT 
Re: he used to make let's plays of the kotor games by E. L. Koba 11/06/2011, 11:48am PST 
a child drew it by jeep 11/06/2011, 3:49pm PST 
Silicon Knights down to 25 people after X-Men: Destiny by Horrible Gelatinous Blob 10/31/2011, 9:13pm PDT 
NetDevil closes Play Well Studios, 115 jobs gone NT by jeep 11/08/2011, 8:09pm PST 
I interviewed with them once. by Ice Cream Jonsey 11/08/2011, 8:55pm PST 
Re: I didn't by jeep 11/16/2011, 7:29am PST 
Day 1 Studios (F.E.A.R. 3, MechAssault) I heard maybe 100 people by jeep 12/04/2011, 7:34pm PST 
GSC Game World CEO Hryhorovych Announces Closure Of Company by McMoo 12/12/2011, 8:39am PST 
That is a disaster. :( NT by Eurotrash 12/12/2011, 9:21am PST 
That is very sad by motherfuckerfoodeater 12/12/2011, 9:24am PST 
Get out of here, Stalker NT by The KGB 12/12/2011, 12:50pm PST 
I felt Stalker just kept getting worse with every game they made by The Happiness Engine 12/12/2011, 11:33am PST 
CoP was easy mode. NT by Gutsby 12/12/2011, 6:22pm PST 
If you were good you could get an exoskeleton within the first 3rd of the game by WITTGENSTEIN 07/12/2012, 4:29pm PDT 
I was just grateful for more Stalker goodness. Gameplay and balance was always by Eurotrash 12/14/2011, 5:07am PST 
Metro 2033 was terrible. Like a haunted house train-ride. by The Happiness Engine 12/14/2011, 10:53am PST 
Metro 2033 development floundering without anyone from whom to steal by motherfuckerfoodeater 02/03/2012, 11:38am PST 
Duke Stalkem Forever by motherfuckerfoodeater 01/17/2012, 7:12pm PST 
id Software by jeep 01/11/2012, 3:18pm PST 
unrelated by laudablepuss 01/11/2012, 3:41pm PST 
there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by jeep 01/11/2012, 4:21pm PST 
Re: there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by Brandon Flick 01/11/2012, 9:12pm PST 
Re: there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by jeep 01/12/2012, 11:36am PST 
I still can't believe Bethesda paid $7,750,000 for the rights to Fallout. by Jerry Whorebach 01/11/2012, 9:24pm PST 
I think the Troika people who didn't end up at Obsidian by jeep 01/12/2012, 11:33am PST 
I don't *think* there are any ex-Troika people at Bethesda, but I could be wrong by Jerry Whorebach 01/12/2012, 1:23pm PST 
my mistake bethesda got the guys from black isle by jeep 01/12/2012, 2:12pm PST 
THQ confirms 240 job cuts, CEO takes pay cut by jeep 02/02/2012, 2:15pm PST 
Since 2008, THQ has laid off nearly 700 people. NT by jeep 02/02/2012, 2:45pm PST 
Eat Sleep Play laid off eight employees last week as it finishes Twisted Metal by jeep 02/07/2012, 7:45pm PST 
Re: jeep's longings by N 02/07/2012, 9:09pm PST 
so fr most of them are casual games by jeep 02/08/2012, 7:22am PST 
Re: so fr most of them are casual games by N 02/08/2012, 4:34pm PST 
thanks by jeep 02/08/2012, 7:50pm PST 
TM is going so suck so hard :( by M. Knight Trekkie 02/09/2012, 5:46am PST 
Jaffe recently gave a talk on why games shouldn't try to tell stories. by Tansin A. Darcos (TDARCOS) 02/09/2012, 4:10pm PST 
This ator exposes TDARCOS as the fictional character we all expected. NT by But do we even care at this point? 02/11/2012, 9:58am PST 
Re: This ator exposes TDARCOS as the fictional character we all expected. by The Happiness Engine 02/11/2012, 5:04pm PST 
Doublefine? by Entropy Stew 02/09/2012, 6:47pm PST 
Re: Doublefine? by jeep 02/10/2012, 4:36pm PST 
Obsidian 20-30 employees by jeep 03/15/2012, 8:59am PDT 
Sooner or later game developers will start pulling Tonya Hardings on reviewers. NT by Mischief Maker 03/15/2012, 1:29pm PDT 
no but maybe companies that aren't over a barrel will stop signing by jeep 03/16/2012, 10:57am PDT 
Re: no but maybe companies that aren't over a barrel will stop signing by Ice Cream Jonsey 03/16/2012, 5:11pm PDT 
Clarification by Ice Cream Jonsey 03/16/2012, 5:17pm PDT 
That "people who did the work" thing made you out to be a commie. NT by Gutsby 04/03/2012, 7:03pm PDT 
Metacritic definitely isn't the problem by jeep 03/19/2012, 1:24pm PDT 
6waves Lolapps lays off dev staff by jeep 03/20/2012, 7:20am PDT 
Zynga buys developers of Draw Something for $180 million by + $30mil for "employee retention" 03/22/2012, 7:59pm PDT 
not layoffs but it's sufficiently tragic by jeep 03/22/2012, 8:33pm PDT 
It only took 40 people to make "Pictionary, but on a mobile phone"? NT by They ARE geniuses! 03/22/2012, 10:54pm PDT 
didn't make them millionaires by jeep 04/01/2012, 11:03am PDT 
hahaha, they just closed the studio by fabio 06/06/2013, 12:01am PDT 
Snooped by 4 minutes! NT by fabio 06/06/2013, 1:39pm PDT 
Activision buys Candy Crush developer for $5.9 billion by fabio 11/03/2015, 6:16pm PST 
THQ 118 developers NT by jeep 03/30/2012, 10:31pm PDT 
BioWare cuts 'Star Wars' staff by you guys are right about this 05/22/2012, 11:26am PDT 
I can't find how many by jeep 05/22/2012, 8:59pm PDT 
38 Studios and Big Huge Games Lay Off Entire 379-Person Workforce by jeep 05/24/2012, 3:04pm PDT 
Lum came out of hiding to cover it by jeep 05/26/2012, 1:15am PDT 
I know 2 of them through friends of friends by secrets 06/09/2012, 10:29am PDT 
I don't know anything about full sail by jeep 06/09/2012, 9:21pm PDT 
They're the most infamous of the "game school" degree mills for rich kids by TRUTH SIREN! 06/10/2012, 9:14pm PDT 
THQ wipes out San Diego studio by jeep 06/05/2012, 9:24pm PDT 
Radical Entertainment closes by jeep 06/28/2012, 4:23pm PDT 
Getting that Prototype PC patch ain't looking good. NT by Ice Cream Jonsey 07/12/2012, 12:58pm PDT 
They said they held on to enough people to ship it by jeep 07/12/2012, 3:04pm PDT 
Re: They said they held on to enough people to ship it by Ice Cream Jonsey 07/12/2012, 3:33pm PDT 
Maybe you can blame Radical by fabio 07/12/2012, 4:45pm PDT 
Rockstar Vancouver closed, 35 employees: move to Toronto or lose your jobs NT by jeep 07/10/2012, 11:09am PDT 
Rich Vogel has "left" BioWare Austin plus layoffs by jeep 07/17/2012, 3:08pm PDT 
Microsoft Vancouver lays off 35, cancels Microsoft Flight NT by jeep 07/26/2012, 8:10am PDT 
the two guys who founded Bioware by jeep 09/18/2012, 9:48pm PDT 
All of PopCap Ireland NT by jeep 09/25/2012, 8:20pm PDT 
Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by jeep 10/24/2012, 7:32am PDT 
everyone working there got what they deserved NT by Souffle of Pain 10/24/2012, 9:20am PDT 
Could never understand why Brian Reynolds went there NT by Roop 10/24/2012, 5:03pm PDT 
The severance package? NT by Mischief Maker 10/24/2012, 7:02pm PDT 
Haha, true. BR IS all about strategy games NT by Ice Cream Jonsey 10/24/2012, 10:47pm PDT 
he got in really early by jeep 11/26/2012, 7:31am PST 
Re: Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by motherfuckerfoodeater 10/24/2012, 9:19pm PDT 
Re: Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by Ice Cream Jonsey 10/24/2012, 10:40pm PDT 
Isn't Denver a city? by The Happiness Engine 10/25/2012, 4:20pm PDT 
This is actually a boom time of an unprecedented number of start up studios... NT by That make mobile games. 10/26/2012, 12:32am PDT 
EA - SEALTeam 6 by Rafiki 11/09/2012, 6:45am PST 
I thought breaching in bullet time was just a dramatic effect by Entropy Stew 11/09/2012, 2:47pm PST 
Eurocom sheds staff, from over 200 to less than 50 by Concerned Fan Of Awful Shovelware 11/23/2012, 4:37pm PST 
filed for bankruptcy yesterday NT by jeep 12/07/2012, 8:19am PST 
I feel like this was my fault for not even thinking about buying Sphinx and the by Cursed Mummy. 12/07/2012, 9:03am PST 
30 at Petroglyph by jeep 12/07/2012, 8:16am PST 
So that doesn't really apply to this thread, does it? NT by Caltrops Administrative Review Boar 12/07/2012, 10:42am PST 
Petroglyph should have been taken out and shot a long time ago by WITTGENSTEIN 12/07/2012, 5:09pm PST 
Re: Bump this thread every time devs cut staff after a game launch by Souffle of Pain 12/17/2012, 2:02pm PST 
Valve lays off 25? by jeep 02/13/2013, 1:16pm PST 
Disney shut down Junction Point after Epic Mickey 2 by Rafiki 02/13/2013, 1:54pm PST 
The power of two ^_^ NT by Disney 02/13/2013, 2:34pm PST 
EA Montreal by Souffle of Pain 04/15/2013, 12:26pm PDT 
Released on the last Tuesday of the fiscal quarter, aka SENT TO DIE NT by Mysterio 04/15/2013, 3:29pm PDT 
turns out it was more than half the people in EA working on mobile by jeep 04/16/2013, 9:33pm PDT 
LucasArts closes? by jeep 04/18/2013, 8:16am PDT 
EA again "10% of the workforce" NT by jeep 04/25/2013, 12:52pm PDT 
Zynga 520 people by jeep 06/03/2013, 1:30pm PDT 
Longbets on when Facebook will start hemorrhaging NT by fabio 06/03/2013, 1:41pm PDT 
I don't know but there's a pattern to web marketing by jeep 06/05/2013, 7:07pm PDT 
Important to note this includes closing OMGPOP entirely, just 1 year after purch NT by $200 million well spent. 06/06/2013, 11:57am PDT 
word is the purchase cost them 2-3 times that if you factor in the cost of NT by operation since 06/07/2013, 6:10pm PDT 
So... video game creator sounds like a great job... haha NT by meeps 06/06/2013, 12:46pm PDT 
no and it's about to be a lot worse by jeep 06/07/2013, 6:17pm PDT 
Re: no and it's about to be a lot worse by Mysterio 06/07/2013, 6:38pm PDT 
let's take this to another thread by jeep 06/07/2013, 7:03pm PDT 
IO Interactive, makers of Hitman and Kane and Lynch, ~50% of workforce NT by jeep 06/18/2013, 7:38am PDT 
Hadn't released a good game in 6 years. NT by WITTGENSTEIN 07/17/2013, 2:30pm PDT 
we've been shown up by jeep 08/02/2013, 9:12pm PDT 
Twelve Crystal Dynamics employees have lost their jobs. NT by jeep 08/13/2013, 7:11am PDT 
all of 2K Marin NT by jeep 10/17/2013, 3:44pm PDT 
Interwave 6 developers of Dark Matter by jeep 10/23/2013, 7:52am PDT 
Victory Games closed after F2P Command & Conquer is cancelled by Horrible Gelatinous Blob 10/29/2013, 1:27pm PDT 
every ea exec who came from another game company by jeep 01/07/2014, 8:29am PST 
Did SB get fired today? by - 02/18/2014, 10:47am PST 
I can't believe he actually said he was shitcanning people to go "find himself" NT by WITTGENSTEIN 02/18/2014, 11:01am PST 
Levine is a tool. NT by A god damn tool 02/18/2014, 12:00pm PST 
wow by jeep 02/18/2014, 3:30pm PST 
Gamasutra on why it's so hard to report on this when you aren't a real journalis by Fullofkittens 02/19/2014, 5:57pm PST 
"But I might not be a very good journalist" by Game Dev Spin Cycle 02/19/2014, 8:51pm PST 
Re: "But I might not be a very good journalist" by Ice Cream Jonsey 02/20/2014, 6:53am PST 
Quote from a developer by Entropy Stew 02/20/2014, 10:05am PST 
"like, real capital-J journalism." Ergh? NT by RetroRomper 02/20/2014, 7:56pm PST 
Meanwhile in Capital-J Journalism by jeep 02/23/2014, 5:31pm PST 
Attn aspiring games developers/screenwriters: there's more to life than fiction! by Jerry Whorebach 02/23/2014, 6:51pm PST 
Systems with procedurally-generated narratives and environments... by Fullofkittens 02/23/2014, 7:27pm PST 
you're right about ken levine not being suited for that kind of game by jeep 02/24/2014, 8:17am PST 
Sony Santa Monica (God of War) cancels unnamed game and lays off 50 NT by jeep 02/25/2014, 6:44pm PST 
Eidos Montreal releases Thief, 27 employees... NT by pinback 03/05/2014, 2:11pm PST 
EVE Online developer CCP said today it is canceling its long in development MMO by jeep 04/14/2014, 8:34pm PDT 
airtight games released murdered soul suspect and then closed down by jeep 07/02/2014, 9:11pm PDT 
Don't get Murdered, it's $50. Wait for a sale. NT by I guess 07/02/2014, 9:47pm PDT 
well they put out quantum conundrum too and that was mediocre by jeep 07/03/2014, 5:40pm PDT 
Avalanche for Just Cause 3 by Souffle of Pain 11/02/2015, 7:14pm PST 
When asked why the developers were fired, a pointy-haired boss answered, NT by "Just Cause." 11/02/2015, 11:20pm PST 
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