You never played Demigod?! by WITTGENSTEIN 02/27/2011, 7:35pm PST
Demigod was the first DOTA clone made for retail. It cost 50$ at launch and was boring as shit. (Also led to a famous game article basically refuting Stardock's notion that no DRM=less people pirating your product) Anyways, I find Monday Night Combat far more enjoyable for its improvements on the TF2 paradigms. For instance: The Assassin takes the Spy concept to the next level. It not only thinks about how to get to the enemy, how to kill them, but ALSO how to escape safely without getting riddled with a hail of bullets, by giving you a smoke bomb that blinds your opponents and allows you to do a superjump to escape. After you accumulate enough money, you can customize the archetypes in three separate ways with a "3x/2x/1x" degrading bonus balance measure. Imagine if you could make a Heavy that ran at regular speed. Or a Scout that had higher health than all the regular Scouts. All without having to equip a stupid gimmick weapon. That's what Monday Night Combat offers, and it's sad that Team Fortress 2 decided to go in a direction that's only interesting to OCD hat-collectors and graphic design modders wanting to give the Scout a fucking fish instead.
Also, Monday Night Combat features loading screens of Blue/Red Pitgirl chest-bumping and high-fiving, breakdancing on a mascot's head, and getting the Tank's tongue unstuck from an ice turret. That's real fan inspiration. Team Fortress 2 has that unfuckable hag who looks like she could be Two-Face's mom. This game has all the silliness and irrelevant cosmetic touches of TF2, like my "Close and Intimate" tag that signifies I've made over 10 backstabs in a single round, without turning it into a fucking DLC meat market like the MannCo Store.