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by Worm 01/21/2013, 5:46pm PST |
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It's more like Madworld 2 than anything else. Basically you have an open world were enemies endlessly spawn and then missions you can do. You have repeatable missions and story missions, and they're unlocked at certain amounts of points. I saw some review of an idiot complaining about this, but basically doing a free mission once or twice (if you don't fail it) enough points to get to the next level. Spend a little time to get a gold or platinum medal and you'll have points to spare.
The missions require a little strategy to get platinum medals in which I like you have to think about where enemies spawn, when to use your Devil Trigger, where you want to be when you kill enemies, etc, etc. Each boss battle is essentially a CPU controlled multiplayer battle. All bosses are playable by you and have the same sort of attacks. This can lead to early frustration when you wonder why the boss is one shotting you, then you realize you just stood in his special attack. Your special attacks do significant damage to them as well, so it's pretty balanced out.
The whole overworld aspect is neat but it would benefit from something more substantial. The game doesn't have an inventory, stats, dress-up which are the kind of things that might keep someone running around an overworld. The combat is enjoyable but it's not at the caliber of something like Godhand, there are a lot of throw away enemies that you'll just be slicing through and repeating a mission a couple times to get to the next level is more fun than the overworld, at least for right now.
Maybe there is some reason to explore or eventually the overworld becomes really chaotic and enjoyable, but right now it feels like Burnout Paradise, where it all might as well have been handled with a menu. |
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