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by Tansin A. Darcos (TDARCOS) 02/21/2013, 9:33am PST |
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Charming Alien wrote:
There's stuff on your way through that looks like you could get at it if you had only remembered to bring extra dynamite from the last area, but there's no way I was starting over to deal with that navigation again.
"You won't [play] that [game] again because the ending's just too hard to take." - Gordon Lightfoot, If You Could Read My Mind.
That is one problem with a lot of complicated games, especially FPSs, where, you've gone through and played the whole game or a particular level, and to replay that part - because you want to try a different result or possible different ending or game scenario, get a better score, or unlock something to be able to do something else in the game - requires you play an extremely long sequence. Like if you want the achievement for carrying the lawn gnome in Half-Life 2, you have to capture it when you find it under the shelving, carry it all the way through the game until you get to the Dodge Charger, jam the gnome in the car so it doesn't fall out, carry it along in the car while being shot at by the helicopter gunships, get into the Black Mesa East facility, then have it with you when the top of the rocket is open so you can toss it in. Lose the gnome anywhere along the way and you have to go back to a prior save, if you didn't simply lose it in a way you can't get it back.
Now, then, if you have an even tougher game to try to get an achievement, if you can't even go back to a save game point, but you have to go back and replay the whole game, which might be dozens of hours of play time, it just might not be worth it to go through everything just to get to that point to try the alternate course, method or action. |
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