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by WITTGENSTEIN 03/16/2013, 5:16pm PDT |
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http://www.igxpro.com/2013/03/14/tripwire-president-thinks-call-of-duty-ruined-a-generation-of-fps-players/1421079
I think that single-player shooters are getting better. I think they’re finally coming out from under the shadow of the Hollywood movie, overblown ‘I’m on a rail’ linear shooter. I’m talking about Call of Duty-style shooters,” he said. “In the late ‘90s, you had the original Deus Ex, which was an RPG-shooter. And those kind of games almost took an eight year hiatus. And I’m so excited to see them coming back with interesting gameplay. Like the Fallout games, even though their shooting mechanics could really use some improvement, just mixing a really cool story, but not a linear story, one that you create yourself. The melding of RPG elements and shooter elements has been great. I’ve seen this reflected in a lot of the reviews, it’s like, ‘Okay guys, we’re tired of this on-rails experience.’”
But, even with the resurgence of RPG shooters and non-linear storytelling, Gibson is still troubled about the state of the FPS genre. “On the flip side, I’m really discouraged by the current state of multiplayer shooters. I think that, and I hate to mention names, because it sounds like ‘I’m just jealous of their success,’ but I’m really, I feel like Call of Duty has almost ruined a generation of FPS players.”
“I know that’s a bold statement,” he admitted, “but I won’t just throw stones without backing it up. When I was developing Action Mode [for RO2], I got a group of people that I know that are pretty hardcore Call of Duty players. And my goal was to create something that was accessible enough for them to enjoy the game—not turn it into Call of Duty, but try to make something that I thought was casual enough but with the Red Orchestra gameplay style that they would enjoy. And we iterated on it a lot. And just listening to all the niggling, pedantic things that they would complain about, that made them not want to play the game, I just thought, ‘I give up. Call of Duty has ruined this whole generation of gamers.’
Specifically, it appears that loyal fans of CoD had one simple problem with the game: It wasn’t Call of Duty. So, what makes the Call of Duty formula so popular that players refuse to accept any other playstyle? Gibson explains that, “one of the things that Call of Duty does, and it’s smart business, to a degree, is they compress the skill gap. And the way you compress the skill gap as a designer is you add a whole bunch of randomness. A whole bunch of weaponry that doesn’t require any skill to get kills. Random spawns, massive cone fire on your weapons. Lots of devices that can get kills with zero skill at all, and you know, it’s kind of smart to compress your skill gap to a degree. You don’t want the elite players to destroy the new players so bad that new players can never get into the game and enjoy it.”
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