I unblocked pgon and read his article, this post also has a review of kenshiby jeep 01/27/2014, 6:35pm PST
he is a bad writer with boring and uneven word choice, and it takes him too long to make his fucking point*. the point he makes isn't that critical anyway, but steam early access is a good topic. it's odd to me that in the beginning of the article he mentions neogaf hates early access, because it's pretty much tailored for people like that who can tolerate bugs and google errors and fuck with the registry if needed (not often needed)
I fucking love early access, and for a simple reason as well: I pay for a thing and then I get it. I can tolerate bugs and shitty software, and in return I get the game when money changes hands, so if I get ripped off I can warn other people not to get ripped off (fuck you tom chick). that's it. I'm finally the nda-breaking pseudocritic I have always been, but now it's all legal.
I don't preorder games, I don't participate in kickstarters, I don't want to give money to anyone who tries to sell me a game without letting anyone play it and talk about it in public. even though game critics are near-universally terrible I want there to be criticism that does a good job of informing me if the game is worthwhile or not. I think giant bomb type quick looks do that, but you can't quick look a fucking kickstarted stack of concept art or an architectural flythrough.
some games i find on my own. I play a demo on desura or I just like the look of something on early access. I know I'm in the minority with that, not here but just in general (and apparently on neogaf). but I'm happy to have people whose opinion I respect (sorry polygon) catch things I miss and bring them to my attention, and they need to be in the position to do that. early access lets me try it when I hear about it. I have about 80% of the games on it. shortly valve will make it so anyone can upload their game to early access, and they just automated their refund system
* here's his point, briefly:
watch some youtubes of people playing kenshi. it's an odd realtime isometric roguelike where you play 20 people instead of just one? you spend your time fleeing for your life across a desert or fighting with swords (and mostly losing). later you take your gang and build your own town. at 1920x1200 the interface looks like the java swing library on a sparc classic, but the rest of it is fine. steam says I have 64 hours in it but that doesn't count the time I played it on desura. the developer says he's doing a dwarf fortress and just working on it forever. twenty bucks and you're in on the ground floor.
** whole post less than 500 words, fuck you rowan kaiser