|
by Mischief Maker 04/24/2014, 7:15am PDT |
|
 |
|
 |
|
The thing I like about Knights of the Chalice and those old gold box games is that the battlefields are kind of ad-hoc. Some are carefully arranged, but a lot can involve bumping into wandering packs of enemies in whatever landscape they were wandering in. In that system, the RNG stuff doesn't bother me so much because my options are open and I can try and fail at all sorts of things.
Blackguards... fuck fuck fuckity fuck! Each and every map is a carefully constructed combat puzzle. That much I can enjoy, I like the combat puzzles in massive assault, I like the combat puzzles in Advance Wars. However, these puzzles are super carefully scripted, yet often depend on successful skill checks. Figure out that the solution to a fight is to have your wizard cast a wall spell to prevent an enemy from raising the alarm on the first turn? Better hope your wizard doesn't roll a lower initiative than that guard. Need a fighter to dash to an enemy archer and neutralize him by turn 2? Better hope he doesn't fail his knockdown resistance check. What's worse, this game makes no secret of the fact that the AI is moronic and will walk straight into environmental hazards.
So once you figure out the trick to the latest map it becomes a tedious test of patience as you try the same thing over and over again until the stars align and the RNG stops saying "fuck you" and lets you continue on.
It's maddening! Thank god I bought this on sale and didn't pick up the DLC. |
|
 |
|
 |
|
|
|