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Shadow Warrior 2 first impressions by Mischief Maker 11/02/2016, 12:13am PDT
I needed some ultraviolence to take my mind off this goddamn election so I finally bought it.

I'm playing it on Normal and actually finding it the most enjoyable Flying Wild Hog FPS I've ever played.

I love the superhuman movement abilities. I love that I don't have to scour every corner for secrets in order for my weapons to be worth a damn. I love that so far I haven't run into any boring warehouses, docks, or construction site levels. I love that despite the RPG elements, a headshot is still instantly fatal for the most part. I'm also glad they stuck with their trademark levels stuffed to the brim with explosive barrels of every sort.

I'm so-so on the upgrade system. Near as I can tell, you have 8 weapon slots and 4 elements you can socket into weapons and it's meant for you to have 1 ranged and 1 melee weapon for each element so you're prepared for elites. Hitting them with their weakness not only does more damage numbers, it also tends to knock them on their ass, which is always entertaining. I'm also not sure whether or not I like the disorienting camera movement of doing a combat roll after a long fall.

Kimiko is not the entertaining sidekick that Hoji was. Apparenly one of the designers agrees with me because most conversations with her are an opt-in affair.

So far so good!
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Shadow Warrior 2 first impressions by Mischief Maker 11/02/2016, 12:13am PDT NEW
    Re: Shadow Warrior 2 first impressions by Sly Marbo 11/02/2016, 12:13pm PDT NEW
 
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