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by Fullofkittens 05/10/2024, 8:25am PDT |
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My elevator review of Turbo Kid after 4.5 hours: What they've done here is successfully recreate the kind of B-tier NES game that we used to rent from video stores in the 80s and early 90s. (Specifically I am thinking of the game Strider, or to a lesser extent, Bionic Commando.) It feels very indie and low stakes, but it is fun.
The charge-up shooter vs machete thing quickly becomes an ok mechanic because most of the game consists of easy-to-moderate platform puzzles where you have to shoot guys with your charge gun and jump from place to place in the right order to not get killed, and the machete is not an option in a lot of those circumstances.
Mischief Maker wrote:
30 seconds into the game they take away your bike, and the on-foot action is very blah. Maybe I took a wrong turn and the bike was ready and waiting for me down one of the ladders? You get your bike back at the end of the "tutorial section", which is surpisingly long (took me about an hour of exploring before I finished it). I just got my first bike upgrade after defeating my first boss: I will not spoil what that bike upgrade is but will say that I was delighted by it and its metroidvania implications.
this soundtrack could be in any random indie game This feels like an aesthetic choice, to me.
Also the gore effects from killing enemies are lame. I guess I just disagree with this? They're essentially the same gore effects as Carrion, I liked them there and I like them here.
Overall I'm enjoying myself and I look forward to playing more of it. For me it's in the Freedom Planet 2 zone of old-school nostalgia game that is pretty well-done.
My primary objection to it is that it costs the the same as Ori and the Blind Forest, and more(!) than Hollow Knight, and those are both vastly superior metroidvanias so I would encourage anyone to play both of those before trying this one.
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