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by Not a Wired article? Yesterday, 10:10pm PDT |
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What a dumb fuck
Dumb fuck wrote:
The way I see it, DLSS 5 looks fantastic most of the time. The intense backlash feels like it’s half posturing, and half psychological disconnect. Our brains are used to filling in the blanks of lower-fidelity graphics. And when faced with a highly detailed reality, we experience a jarring dissonance. It reminds me of how bad it feels to hear a beloved comic book character’s voice for the first time in an animated movie, and realize it doesn’t match the one in your head.
With apologies to critics, I simply do not see how DLSS 5 is bad. Every demo I’ve watched looks perfectly in-line with the original games, showing no fundamental style change—just vastly more detail and dramatically improved lighting. Both my gamer and non-gamer friends agree that the processed graphics look superior in most instances. To me, the true uncanny valley—that creepy feeling when a digital human looks almost real but not quite—is a product of robotic motion and stiff facial expressions in big-budget games, not the sheer fidelity of the rendering itself.
Analyst Ryan Shrout rightly pointed out that “the early ‘it’s just a face filter’ isn’t the right take,” adding that the enhancements to shadows, water, and foliage are incredibly impressive. Another Redditor summarized the reality of the situation perfectly: “DLSS 5 isn’t replacing good rendering. It’s amplifying it.” |
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