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Re: ICJ's review by Ice Cream Jonsey 10/16/2007, 1:45pm PDT
Lizard_King wrote:

Unfinished sentence? Also, I thought the WWII/Max Payne ruminations that follow were lacking focus.


There is a dumb meme going around that makes fun of people who start off their sentences by giving you their qualifications. So say there is an article where a mother is going to raise her objections about AOL letting pornography through the Internet. If you were to make fun of her, you might write:

As a single mother of two young boys that I can't keep from searching for torrents of chix with dicks,

I don't know, it just cracks me up no matter how many times I see it. I had to get it out of my system by using it, in order to purge myself of it. I admit that laughing at it is like saying you enjoy Benny Hill.


"Faze"


Ah, thank you!


On that second issue: IIRC, there was only one camera that I was unable to hack despite creative jumping, in Neptune's whateverthefuck on a staircase. All the rest, include one son-of-a-bitch of a camera in Arcadia, simply required a lot of jump/hit x-ing. Maybe it's a result of the superior precision of my gamepad over your pussy mouse/keyboard combo.


This is probably it. I play by using the number pad for movement. I have 7 (Home) mapped to jump, the + key to reload, the enter key beneath the + key to crouch, and I used /, *, and - for health, use and "replay the last audio log." I never permanently remapped hack though, it was still "V." So I'd be jumping and attempt to hit "v" in mid-air, clear across the keyboard. I do think that there were some turrets that I had frozen correctly and gone in front of properly and still didn't get a chance to hack, even though I was smashing the "V" key, but there were so many better things going on in the game that I avoided hacking them by the end and just shot them out. I am willing to blame myself for this one, though, because I have a non-standard control scheme. It doesn't follow that the game would pick those isolated spots to cheat, when it seemed to be fair in all cases.

Using the chemical thrower to freeze the turrets never occurred to me, heh. For some reason I always used Winter Blast. For some reason I had it ingrained that the chemical thrower was just for people.


It's supposed to temporarily turn the cameras/turrets on the unfortunate splicer/BD, at least long enough for them to become "permanently" hostile to that camera/turret. With Splicers, it was mostly handy on hard, as an entertaining vs. practical means of distracting them long enough for a headshot (I'd rank it with the insect swarm plasmid). With BD's, there was no reason not hack it before engaging, so I never experimented with how BD aggression responded to that. I almost always found a dead sprint to hack more practical in both cases, especially once I had the delayed detection tonic.


Ahhhh, OK. I can see how that would be fun when a bunch of splicers were hanging around. I seemed to always try it when there wasn't anyone in the room, so when the camera didn't turn green I was disappointed. Thanks for the heads-up.


ICJ
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ICJ's review by Lizard_King 10/16/2007, 12:20pm PDT NEW
    That first one is a "joke" NT by Phaser Eyes 10/16/2007, 12:31pm PDT NEW
    Re: ICJ's review by Ice Cream Jonsey 10/16/2007, 1:45pm PDT NEW
        Re: ICJ's review by Lizard_King 10/16/2007, 5:08pm PDT NEW
 
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